PBEM solution for WIF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Post Reply
User avatar
peskpesk
Posts: 2622
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

PBEM solution for WIF

Post by peskpesk »

Guys, of course there is away to make WIF manageable with PBEM. The many interactions make it very hard to do a normal PBEM solution but there is another way.
For the non phasing player is most interactions about commit airplanes, try to intercept fleets, start naval combat or carry out HQ defensive support, etc.
All of this is very limited and perfect for a AI to handle. Think about it! The phasing player would need a minimum of email going back and forth with this solution.

How would it work?
Lets sat you have three AIs Land, Sea and Air. All these can be set to different options for each nation.

For the AIR AI the options could be

• Numbers of planes to commit
-Conserve air fleet (Use few planes, save for later impulses)
-Normal
-Spend air fleet(Save few planes, for later impulses)

•Equality (What odds are you ready to fly at)
-9 to +9

•CV usage
-Offensively
-Defensively

•Protect priority order
-Capital
-Fleet
-Airbase
-Army
-Factories
-Sea area
-Allied countries
-Specific hexes

•Airbase
-Return to starting hex
-Forward airbase
-Rear airbase

•Naval target priority
-Transports
-CVs
-Battleships
-Subs

Etc

What do you think? [:)]
"'Malta - The Thorn in Rommel's Side"
User avatar
vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

RE: PBEM solution for WIF

Post by vonpaul »

The above could work, provided the information was kept secret the element of suprise could be maintained.

It would have to be able to be designed in such a way that it was easy to change however, as i imagine you would do alot of tweaking over the entire turn(pretty much every impulse)

There is an aweful lot of interaction between players during the turn however so you'd only be playing half a game, but better than taking 5 years to play a game!!!
gbed
Posts: 22
Joined: Sun Jul 18, 2004 2:10 pm

RE: PBEM solution for WIF

Post by gbed »

The problem arises when there are multiple options for the non-phasing player. Deciding which ships, planes, etc. to sortie for EACH interception. Letting the AI decide would not be high on my list, as each decision will impact every other decision for the rest of that turn.
meyerg
Posts: 102
Joined: Fri Nov 14, 2003 6:30 am

RE: PBEM solution for WIF

Post by meyerg »

i agree with gbed.
leave it to the AI decide to destroy the front fighter when it can take an air transport loaded with paratroopers. but we will have to make compromises to get PBEM. I do not want to have tons of emails to get the job done.
how bout this nightmare email about an attack on poland. You just rolled a no effect against the polish air force and they just rolled a no effect back. Do you want to continue your ovewhelming air attack against warsaw or do you want to abort? do all the other players need to wait for this?
Post Reply

Return to “World in Flames”