Turrets as primary weapon

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Melkor
Posts: 74
Joined: Wed Aug 11, 2004 6:38 am

Turrets as primary weapon

Post by Melkor »

Is there any way to get the AI to use turrets as an offensive weapon? It seems as though they're only used in def mode. This is a problem when telling a ship armed only with turrets to assault as it just sits there and points at the bad guy... Thanks for an awesome game milo!
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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Turrets as primary weapon

Post by DamoclesX »

hmm

I have ships that are all turrents and they fire, but I know what you are talking about I used to have this error, they just would track but not target.


I cant remember how I fixed it tho, I think it just went away, I do remember it being related to the target type tho, I'll try to research for you
Jason Blaz
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Melkor
Posts: 74
Joined: Wed Aug 11, 2004 6:38 am

RE: Turrets as primary weapon

Post by Melkor »

Thanks...I think it has something to do with being able to target fighters, ie if a turret can target fighters, it defaults to def mode. Anyway, thanks in advance for your help.

Seems like it's not actually the turret settings, but something about engagement ranges. If two ships start off within range of each other, they will engage, but they still won't move. So what it boils down to is my ships won't MOVE to engage. Does this have to do with drive settings or sensors or something?
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Turrets as primary weapon

Post by TheDeadlyShoe »

WEll, no. I think it's actually an AI enhancement in retail. The AI moving to engage CAN result in the player just spearing the fish in a barrel and knocking out the fusion reactor of every enemy as the AI turned away to avoid a collision. Some ships dont just charge in now to help avoid that.

^that's all guesswork.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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