Infantry

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Big Joe
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Infantry

Post by Big Joe »

Will Irregular infantry like rangers and commandos have any special actions other than morale and exp. Like the ability to ambush or maybe be harder to spot And are uniforms more detailed (I imagine its not easy at such a scale) but would be neat if ss looked a little different then regular german infantry etc. Also I don't want to be taken the wrong way but did you see the price for PC gamer with a demo disk its $8. I would rather donate that to Matrix's not game specific collection hat and get a free demo disk and maybe a t-shirt.
grockall
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Post by grockall »

I would also prefer Matrix got the money rather than PC Gamer however I would not wish them to do anything that might upset the providers of the source code.
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Paul Vebber
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Post by Paul Vebber »

There will be a pregame facility you can use if you have special forces or guerrila units that will allow you to set an objective for them "behind enemy lines". They will enter near there as reinforcments later in the game (or maybe not:-)

Wild Bill
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Post by Wild Bill »

Paul is right, and other special features for special units are going to be included. You'll find that unit classes determine certain aspects of a unit's function in the game. Recon units, for example, have a much higher ability to spot enemy units. They can also sneak up on the enemy without being seen as easily.

A lot of unique nuances in the game have been included that you'll find mentioned in the manual, or simply by playing the game.

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Wild Bill Wilder
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Matrix Games
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grockall
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Post by grockall »

The problem with scenarios for special forces seems to me to be victory conditions.In Sp games winning or losing is largely determined by holding certain locations. If you send special forces behind enemy lines to destroy supply/fuel bunkers or artillery etc you would then have to hold those locations till the end of the game to win.
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Paul Vebber
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Post by Paul Vebber »

Victory hexes you have to hold, equiment and emplacements you get teh points for when you destroy them. The scenario designer can weigh the two depending on the goals set for the scenario
Wild Bill
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Post by Wild Bill »

And of course, adding to what Paul has said, you can always put the ammo dumps and HQ units on an objective hex and get the best (or worst) of both worlds. You can change the value of the ammo dump and HQ (we have those icons in the game) and make them worth even more.

So you can indeed accomplish your mission which is the objective in two ways...Wild Bill

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
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kao16
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Post by kao16 »

Talking about all these different units.

Is there going to be a list somewhere (the manual?) giving the special benefits/penalties of all units (not just infantry).

I'm interested in knowing what the effective difference is between:
Light Infantry, Infantry, and Heavy infantry just to start with (also scout and sniper).

This will be of interest to anybody playing with the OB editor.
grockall
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Post by grockall »

Thanks for the information on victory conditions. I've played various versions of Sp a lot but am still a novice with the scenario editor.
Foley
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Post by Foley »

Originally posted by Wild Bill:
You can change the value of the ammo dump and HQ (we have those icons in the game) and make them worth even more.

So you can indeed accomplish your mission which is the objective in two ways...Wild Bill
I was wondering if could change the point value of other units within a game. I have tried this with Sp2ww2 (and SP3 I think) and the changed point value doesn't stick. I was trying to make a scenario where destroying a truck convoy would get you the V points need to win the game, but the trucks could be moved off map if you didn't get to them fast enough.
S Foley
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