WITP Campaign Game Suggestions

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Rossj
Posts: 155
Joined: Sun Aug 08, 2004 3:35 pm

WITP Campaign Game Suggestions

Post by Rossj »

Following suggestions for WITP scenario 15 and 16

1. There should be greater flexibility in aircraft upgrades. If I want to ungrade from Nates to Oscar-I and later to Oscar-II, Frank, or a night fighter, I should be able to. The demand should drive the upgrade process not the historical flow. Similiarly, if I want to upgrade from Sonia to Lily or Randy that should be ok.
2. There should be a chain of command structure for HQs...Southern Area HQ to #HQ to Army/Corps HQ to individual unit.
3. Reassignment of a unit's HQ should be free the turn it arrives as a reinforcement or when certain principle objectives are captured. On a related matter, it would be helpful if there was a screen for all reinforcements that have arrived.
4. There should be a garrison requirement for resource rich areas cities across the map with the possible exception of Indo-China. There were substantial Japanese garrisons in all of these areas.
5. The AI is not bad, but I thought that in scenario 15, the allied AI made several piecemeal attacks that had no chance of success...the convoy system was inefficient...and defense against flanking attacks was totally absent .
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2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: WITP Campaign Game Suggestions

Post by 2ndACR »

1. Has already been argued at length. After the bug fixes are done, we may get this option. Just type in "aircraft upgrade" and hit the search button. There is a poll.

Try Lemurs' modded scenario 15 for better upgrade paths for a/c. You can find it at Spooky's site.

http://mathubert.free.fr/
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