Aiding the AI

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Thayne
Posts: 748
Joined: Sun Jun 13, 2004 10:49 pm

Aiding the AI

Post by Thayne »

I have seen a few discussions about aiding the AI in order to make a more entertaining game.

I am fairlyheavily invested in my DAR (Thayne News Campaign Reports), and I do have some concerns that some AI glitch will ruin the game for me -- say, 15 months into the game, when I would be loathe to start over.

I read somewhere about a person who suggested going "head to head" for a while -- and running the Japanese and Allies both for a while -- in order to prevent the game-ending AI blunder.

I would like to know if a similar solution would be possible -- to find a temporary PBEM opponent and switch the game to PBEM for a couple of weeks, while a friendly assistant fixes whatever AI blunders have occured.

Would there be any problems with this? If not, I may be interested in soliciting this type of help from time to time for my DAR.

Thayne
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Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Aiding the AI

Post by Mr.Frag »

Nope, perfectly ok to simply set a computer vs player game to H2H and let someone else correct any issues they see for you.
Popoi
Posts: 15
Joined: Wed Sep 01, 2004 4:45 pm

good idea

Post by Popoi »

of course you assume that a human won't err :D
Corsairs hurt
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