Do attacked countries assume the quality of the enemy?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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geozero
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Do attacked countries assume the quality of the enemy?

Post by geozero »

Reading through some other threads regarding neutrals I learned that if Germany attacks a neutral country (say Turkey) then the Turkish army units, etc. are of the same quality as the WA. Is that correct?

BTW are there any other resources or political points or anything like that lost when you attack a neutral country?
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Joel Billings
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RE: Do attacked countries assume the quality of the enemy?

Post by Joel Billings »

ORIGINAL: geozero

Reading through some other threads regarding neutrals I learned that if Germany attacks a neutral country (say Turkey) then the Turkish army units, etc. are of the same quality as the WA. Is that correct?

BTW are there any other resources or political points or anything like that lost when you attack a neutral country?

They only take on the qualities of their allies if they survive the initial attack (most don't given 3 month turns). Until then they have generic neutral ratings which aren't nothing great. No costs to attack neutrals at the moment, however that might change (but probably at most would be a charge in supplies). However, the things that are captured (resource centers, railroads are all damaged to level 2, and thus require supplies to get working again). Given free trade rules, it can take more to fix the resource centers than you get by having them as opposed to just taking the free trade.
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