BattleSpace-Mod

This is the place for all questions related to modding Starshatter.
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Moses Lankenau
Posts: 3
Joined: Thu Sep 16, 2004 8:42 pm

BattleSpace-Mod

Post by Moses Lankenau »

Ok i tryed the demo and realised that air and space combat is possible with high grade of flight-realism, then i started to think about modding the game to fit the wish that may battletechfans have like me. This should be a simulation of 31st century spacecombat ... also many mechwarrior-leagues r unhapy with the fact there is no title that gave them the ability to play thier space-battles in a good fightersim.

So i might buy the game and want mod it for this reason ... but in some chases some of the gamemechanics may collide with the rulz of battletech... well but actually i dont know what is hardcoded and what can be modded so i ask:

1. how many players i can host with dsl (768kb)???

2. is a part-damage-moddel possible that allows to shoot of parts of ships and the weapos mounted there?? (like freelancer for example a spacecraft could be still operationable when it just loses a wing)

3. is it possible to make guns that eat ammo??

4. r guns possible that got a behavior like big shotguns .. spreding many small projectils in a cone ... lesser getting damage/projectilspeed with range in atmosphere

5. is it possible to make some kinda swarm-missile-racks?? (biggest in battltech is the MRM40 rack it launces 40 missiles at once ...)

6. there is no energy-limit in battletech like actually in starshatter ... the weapons its self got a reloadtime, they cant befired while realoding ammo or collecting energy from the fusereactor of the vessel they mounted on. The capacity of gunfire that a vessel can do is basicly limeted by the heat the weapons cause when fired not by aviable energy. If heat went up to high (cause a noobish pilot dont care about it ... the machine iniciate an automatic shutdown ... the pilot can overide the shudownprocedure but that could end in ammo explosions, the reactor shilding breaks or the pilot get a blackout cause the heat slowly went also in the cockpit at higher lvls...
short:
-is negating the energyscale to an ascending heatscale possible that slowly went down when nothing is fired and rapidly turns up when waeponfire starts?
-is it possible to make things like shutdowns/ammoexplosions(that damage the ship)/blackouts???

Last(7): is there a good converter/import to get standard-formats like .3ds,.x or .lwo to the game?

ps: sorry for my rusty english
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Duken
Posts: 87
Joined: Sat Aug 14, 2004 7:40 pm
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RE: BattleSpace-Mod

Post by Duken »

3. is it possible to make guns that eat ammo??

4. r guns possible that got a behavior like big shotguns .. spreding many small projectils in a cone ... lesser getting damage/projectilspeed with range in atmosphere

5. is it possible to make some kinda swarm-missile-racks?? (biggest in battltech is the MRM40 rack it launces 40 missiles at once ...)

6. there is no energy-limit in battletech like actually in starshatter ... the weapons its self got a reloadtime, they cant befired while realoding ammo or collecting energy from the fusereactor of the vessel they mounted on. The capacity of gunfire that a vessel can do is basicly limeted by the heat the weapons cause when fired not by aviable energy. If heat went up to high (cause a noobish pilot dont care about it ... the machine iniciate an automatic shutdown ... the pilot can overide the shudownprocedure but that could end in ammo explosions, the reactor shilding breaks or the pilot get a blackout cause the heat slowly went also in the cockpit at higher lvls...
short:
-is negating the energyscale to an ascending heatscale possible that slowly went down when nothing is fired and rapidly turns up when waeponfire starts?
-is it possible to make things like shutdowns/ammoexplosions(that damage the ship)/blackouts???

ps: sorry for my rusty english

I'm not a modder, so don't expect an in-depth answer.

3: If there is a recharge rate for weapons set it to 0.

4: Somebody wanted a missle that did that, and I think they could.

5: See #4

6: Don't think there's anything in the game for that.

PS: If you have a typing program with spell check you could run your post through there first.
Weapons do not penetrate armour based on force and pressure - IXJac
How do I earn IQ points? - JeanLucPicard
Inquisitors are people too. They appreciate presents just as much as the next man. - Imperial Overlord
Shogun
Posts: 6
Joined: Sun Apr 11, 2004 4:25 pm

RE: BattleSpace-Mod

Post by Shogun »

2. no at the moment i don't think it's possible, perhaps in SS2

3. yes no problem just had the amount of ammo the weapon should have to the
weapons def file

4. yes it's possible even if i have some serious problems with that at the moment ( I still
use the demo) but det-child seems not to work correctly [&:] i think someone has also
mentioned it in another Thread before

5. do you mean all 40 missile should fire in one salvo? yes thats possible

you can open 3ds files with Magic itself for the other formats you should search for a free converter

if you need some help for the weapon defs like your MRM 40 Racks i think i have some example def files in my large junkyard of my Starshatter mod files (About 5 Mods i never finished)
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