4.0.3 patch released

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Rainbow7
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Joined: Tue Nov 04, 2003 12:40 am
Location: Ottawa

4.0.3 patch released

Post by Rainbow7 »

Is there a reason there was no notice of this on this board? Or is it buried somewhere?
Troubles overcome are good to tell. -Yiddish saying
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Erik Rutins
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RE: 4.0.3 patch released

Post by Erik Rutins »

Sorry, my bad. We posted it in the members area, downloads page and made a front page press release, but I forgot to change the forum post. Doing it now. Here's the list of changes:

This patch fixes the following issues with
Starshatter 4.0.2:

34. Fixed a CTD when exiting mission with fighter on runway
35. Fixed a CTD associated with ship destruction during battle
36. Fixed a rare CTD associated with certain save games
37. Fixed fighter AI landing behavior
38. Fixed campaign duplication when deploying empty mods
39. Fixed system override function in engineering screen
40. Improved strike fighter targeting of enemy starships
41. Fixed hostile weapon damage when friendly fire is disabled
42. Added support for specular texture maps
43. Corrected several scripting errors in Operation Highland
44. Fixed minor object placement issues in Dantari order of
battle
45. Fixed parsing of Galaxies in packaged mods

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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DamoclesX
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RE: 4.0.3 patch released

Post by DamoclesX »

guess I can no longer use the 403 is not out excuse for not having the htl mod ready lol
Jason Blaz
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Heartland
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RE: 4.0.3 patch released

Post by Heartland »

Damn straight Damocles! Time to put it out or shut up!

He he he...just kidding. Really looking forward to trying it out. [:D]
"Spare some change for a homocidal maniac..."
-- Homeless guy in the London subway
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