factory questions

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

factory questions

Post by mlees »

When the player decides to "move" a factory to another province, how long does it take?

I assume the production points it would have generated are lost, correct?

Can these factories be moved over seas? (eg., WA player sets up a transport chain to take his UK factories directly to the provinces with the recources to support them.)
Or is that counter productive? (The provinces don't have the "manpower" available to build much.)

How does "manpower" work? ("X" amount per factory to be able to use it, or "X" amount as per what the unit/supply being produced needs?)
User avatar
Joel Billings
Posts: 33697
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: factory questions

Post by Joel Billings »

ORIGINAL: mlees

When the player decides to "move" a factory to another province, how long does it take?

I assume the production points it would have generated are lost, correct?

Can these factories be moved over seas? (eg., WA player sets up a transport chain to take his UK factories directly to the provinces with the recources to support them.)
Or is that counter productive? (The provinces don't have the "manpower" available to build much.)

How does "manpower" work? ("X" amount per factory to be able to use it, or "X" amount as per what the unit/supply being produced needs?)

Assuming you have rail capacity, it can be moved in one turn. However, it is then damaged 1 level which puts it at 1/2 production until it is repaired (costs 5 supply points). Units in production at the time do not move with the factory. I can't remember now for sure, but I think on the turn of movement, no factory points are generated by the factory. Factories cannot be moved by sea, but they can be built by other factories. Building factories in the Commonwealth where factories have a 1x multiplier is not very efficient as it takes 6 production points (and 1 1/2 years) to build the factory, so the payback time is very long. Factories can only move within areas that have the same nationality (can't move factory from Italy to Germany for example).

It takes 2 Population points to place a unit on the map on the turn that it is finally built. Units that are damaged, go back on the production track with 1/2 the standard production time needed to rebuild it. One population point is placed back in the population pool. Each turn, population points are generated equal to the population value of the area. Popluation can only be used by factories of the same nationality.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

RE: factory questions

Post by mlees »

Thank you for the fast reply!

I realize that the designers were trying to simulate the Battle of the Atlantic, (and the US sub blockade of Japan) but my subconcious was already trying to figure out a way to reduce Transport/Convoy casualties. I wasn't trying to Cheat The System. Honest. Really.
Post Reply

Return to “Gary Grigsby's World at War”