variations and editions of WiF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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coregames
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variations and editions of WiF

Post by coregames »

I was reading through the posts, and more than once I came across some nostalgic sentiment regarding earlier editions of WiF. It has been said that WiF Classic is much like 5th edition, but the scales are different and the flow is different without the option of an air impulse.

Obviously, Matrix must concentrate on an adaptation of the current RaW (preferably with the options available in WiFD). It would be a nice touch, however, if room was left in the design process for expansions that use slightly different counter mixes and maps, even the original without the Asian map, as well as the earlier impulse structure. I realize this is asking a lot, but another advantage is that Matrix and ADG could continue to innovate collaboratively on rules and procedures for the game that could be patched into the modular framework of both board and computer versions, keeping them compatible.

Along these lines I am bound to run into the scale issue. I understand that one scale will work now, even with the counter mix as is, after exploring the implications of some of Patrice's commentary. Still, I imagine many will want to use the computer version to help them in rehearsing strategies for their own over-the-board games, so I still like including the option of using some maps at the larger scale, or even off-map boxes.

A final thought is that the engine, and the interactive scope of the scale of various maps, might contribute to other games that lend themselves to WiF-like mechanics.
"The creative combination lays bare the presumption of a lie." -- Lasker

Keith Henderson
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vonpaul
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RE: variations and editions of WiF

Post by vonpaul »

The idea I think your driving at is being able to MOD WIF. I agree with this concept and would like to see it available. It all depends on the flexibility allowed with the existing code.

I don't agree that Matrix should dedicate resources to implimented WIF 5 into CWIF in any way shape or form. I'm sure it would entail unneccsary delays in any already much delayed project.

Hopefully the code will be MODable after all, but given the look and feel of the Wif beta I won't be holding my breath.
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RE: variations and editions of WiF

Post by coregames »

ORIGINAL: vonpaul

The idea I think your driving at is being able to MOD WIF.

Any step that would allow MWiF to be more compatible with the current deluxe board game would be welcome, since that's the version I would prefer to play anyway. Some few might prefer 5th edition, but the game has definitely been improved since that time.

As I'm admittedly more into board games for the most part, I'm not sure what MOD refers to (MODified?), but if that would allow the option to use the boardgame map scales, I favor it. Regardless of the design decisions Matrix goes with, this is one computer game I must experience when it's released.
"The creative combination lays bare the presumption of a lie." -- Lasker

Keith Henderson
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