Generated Campaign Problem?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Rover
Posts: 75
Joined: Mon May 29, 2000 8:00 am

Generated Campaign Problem?

Post by Rover »

While playing about the seventh game of a WWII generated campaign as Germany (V5.01) I received a defend scenario holding all the victory hexes with the Soviets attacking during 7/41. It was a river crossing during which I noted the Soviets hardly used any artillery available and no smoke (this has already been noted elsewhere but thought I'd mention it).

The reason I'm writing is after it was over I was curious why I only saw infantry in the attack. Checked the post battlefield review and it turned out the Soviets had quite a number of tanks but they never moved. The game ended on about turn 13 so they had plenty of time. I clicked on a few to see if I could figure anything out and noticed they all had orders set to advance to 0,0.

Seems like they should have moved (all to the one corner square which wouldn't have made much sense in the real world) but they didn't. I just double checked and all the infantry units were also set to advance to 0,0 but they moved.

Thanks R
Uglykid
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Location: Helsinki, Finland
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Post by Uglykid »

Maybe the river crossing was the reason why tanks didnt move? I mean if there werent any bridges, they thought there is no reason to move, because they cannot cross the river?
Im not crazy - I am Animator
Rover
Posts: 75
Joined: Mon May 29, 2000 8:00 am

Post by Rover »

Actually the randomly generated map was cool because it included two bridges (covered by my 88's of course).

Yep... real mystery on this one how orders for infantry and armor are the same and infantry moves but armor doesn't...
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Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

Out of fuel and waiting for resupply.
Retreat is NOT an option.

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