Size of core force in ww2 campaign

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
User avatar
satisfaction
Posts: 107
Joined: Wed Jun 30, 2004 7:17 pm

Size of core force in ww2 campaign

Post by satisfaction »

Is there any way to adjust the size of the core force for the ww2 campaign? I want a smaller force....I just don't seem to get the attachment to my units when I have nearly so many and the battles take much too long (I start to get sloppy). I love the size in the mega campaigns...can I change it? Thanks for any help.
"Losers always whine about trying their best, winners go home and "enjoy" the prom queen."

Sean Connery, The Rock
User avatar
Goblin
Posts: 5418
Joined: Fri Mar 29, 2002 7:57 pm
Location: Erie,Pa. USA
Contact:

RE: Size of core force in ww2 campaign

Post by Goblin »

I don't know about the Mega Campaigns, but in a long WW2 campaign, simple set your starting points in preferences. Leave the AI's on xxx, and it will auto-adjust for your starting points.

Goblin
BryanMelvin
Posts: 1048
Joined: Fri Jul 28, 2000 8:00 am
Location: Colorado, USA

RE: Size of core force in ww2 campaign

Post by BryanMelvin »

ORIGINAL: satisfaction

Is there any way to adjust the size of the core force for the ww2 campaign? I want a smaller force....I just don't seem to get the attachment to my units when I have nearly so many and the battles take much too long (I start to get sloppy). I love the size in the mega campaigns...can I change it? Thanks for any help.

Goblin's idea is great and it will work.

Also, you can try a balanced core force - like - 1 Infantry Company, one Platoon or two of Tanks, a Tank Destroyer Section plus about 200 to 350 more points of units of your choice. One key is to limited the size of your core force. This will improve game play as well as make for 10 to 15 turn battles.

For example, I made a German Long Campaign 1942 - 1945 and used one Tiger Company and One Infantry Company, plus 2 sections of mobile SP-AA Units. The AI Limited the AUX force points as well as matched German points used for Allied purchase.

It was a great Long Campaign, till July 1944 verse the UK! Fireflys, Shermans and oh my!

Verses the USSR, game was a blast to play.

I suggest to try your own Long Campaign but keep you core force balnced but small but this is only my opinion.
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”