seeing a lot of players are starting new games save the game after first move set up
(lots of work involved) in pos between 180 and 199 befor you hit the go button and send to spookie this action would create a libary for start games and save a lot of work for others
now that TankerAce has redone his oob pac for 1.3 one for each sen would be an ideal start
A note of caution and frustration:
I did the same thing. Spent 8 hours setting up Japan for anything. All troops loaded, destinations selected, unit integrity (some units begin Scen 15 only 90% loaded - 65TH Brigade for one), production changed, lonely AK's sent to Osaka, lonely TK's ordered to Truk/Palau/Rabaul laden with fuel, air units staged, KB set up for the perfect PH attack etc etc. Every so often I was saving my work in the #15 save file (simple, right?). Unfortunately, when I hit the arrow to start the game, I SAVED IT AS #15!!!!!!!!!!!!!!!!!!!!!!!!!!!
So all that work down the tube as far as future games. Thought I'd warn y'all so you don't waste effort like I did.
"They were all enemy. They were all to be destroyed."
-W. Calley
Hi cobraAus - Do you have some kind rough outline of what you set for your 1st turn that you posted on spooky? Thought I might take a look at it for a change to my ongoing game. Just wanted a idea of what your initial plans were - cheers.
watchtower first move is "get out of Dodge" pear harbor save as many ships as poss
set up move to the north so as to strike down through the japans north (had this working in origial 1.21 update and was going well
set up fueling points south to Aus for oil transports and othe tfs
get as much support up to Rabal as soon as try to hold
get as much supply to Manila as pos (will hold out longer)
china attacks canton trys to save Hongkong (working)
transport as may troops out of Singapore by ship and land before Japan shuts down escape
routes
move as many Indian/Bit forces south to Diamond head as possible