Tanaka's Scenario 32 or 27?

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worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

Tanaka's Scenario 32 or 27?

Post by worr »

Is there a thread on this design concept? I couldn't find one.

The notes in the file only explain a few things....namely the pilot changes, and two air Jap aircraft changes. Is that all there is? Does this start on day one? Or historical start?

Worr, out





Tanaka’s New Japanese Fanboy Scenario 15/Patch Version 1.3 to Scenario 32 Mod Notes:

N1K1 Kyofu Float fighters are now available to replace the Rufe in April '43. They will auto upgrade. A few new N1K1 Kyofu air groups are also added in the spring of 43 as they were a few historically. Production of 3 per month in Osaka added. This is where they were produced historically. By 1945 this will equal the approx. 100 of this aircraft that were produced historically.

My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:

Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 150. Trained Army Pilot pool stays at 400.

My Solution to the Aircraft Upgrade Controversy:

All Ki-43 lb Oscar’s now upgrade to Ki-61 KAIc Tony which upgrades to the Ki-100 Tony.

All Ki-43 IIa Oscar’s now upgrade to the Ki-84 la Frank.

This fixes the deadend Ki-43 IIa Oscar problem.

All Ki-27 Nate Airgroups now upgrade to Ki-43 lb Oscars. This means there will be lots more Oscar lb's in my scenario and thus lots more Tony's. 31 airgroups of Nates/Oscar lb's that can upgrade to Oscar lb's to Tony's or to Tony's in all. 20 airgroups of Oscar IIa's/Tojo's that can upgrade to Franks. Thus more Oscar lb's, Tony's, Oscar IIa's, Tojo's than there can be Franks. No changes to the airgroups just to the upgrade paths.

In other words I want the player to be able to upgrade but more with the numbers of types of aircraft that were produced historically.

Ki-36 Ida's upgrade to Ki-46 Dinah II's.

Fixed: AM63a’s are now carrier capable.

Fixed: Rufe Airgroups now have a max aircraft of 9 assigned.

Must use Tanaka Art Mods for this Scenario to work!!! This is my version of the best of all the mod’s out there mixed and matched. (I have only worked on the Japanese planes at this time). I do not take credit for any of this great work but only for the way I have put it all together to create what I believe is the perfect mod.

To get the full feel of this scenario use the Tanaka sound mod!!! All Japanese Music Only Soundtrack included!!!

Hope you enjoy!!!

To install: Unzip all files except art files and sound files to your WitP/Scen directory. Unzip planeside files to your WITP/art folder. You will probably want to rename your old art/sound files so they are not overwritten, but you do not have to, the game will still work. Unzip sound files to your WITP/sound folder. Start game, select sceanrio 27 which is my version of scenario 15. Scenario 15 files are not overwritten, so you can still play the original scenario 15.
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2ndACR
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RE: Tanaka's Scenario 32 or 27?

Post by 2ndACR »

There is a thread in the main forum for this mod.
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Tanaka
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RE: Tanaka's Scenario 32 or 27?

Post by Tanaka »

ORIGINAL: worr

Is there a thread on this design concept? I couldn't find one.

The notes in the file only explain a few things....namely the pilot changes, and two air Jap aircraft changes. Is that all there is? Does this start on day one? Or historical start?

Worr, out

These are the only changes. I tried to keep it simple and semi-historical within boundaries. Starts on day one. Non-historical start or historical start either way.
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Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

RE: Tanaka's Scenario 32 or 27?

Post by worr »

ORIGINAL: 2ndACR

There is a thread in the main forum for this mod.

Found it. Silly me searched in this forum. :)

How do you book mark threads, btw? I only get the default page in the address bar.

Worr, out
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