WITP version 1.40 Out Soon
Moderators: Joel Billings, wdolson, Don Bowen, mogami
WITP version 1.40 Out Soon
Hello...
Just finished coding version 1.40. Should be out in a week or so? Another patch may come in a month or so?
Bye...
Michael Wood
Bugs Fixed:
1) When unit was loaded causing partial unit to be formed, the partial unit was ignoring the accept replacements toggle and always setting the partial unit to “Accept Replacements”. Fixed. The partial unit now has the same toggle value as the parent.
2) When using the “Next/Previous” buttons in the group order screen for groups onboard a ship, crated groups were appearing. Fixed. Also, bullet proofed against crated groups appearing when using the buttons for land based groups.
3) When a ground unit was divided, the sub-units had “Accept Replacements” turned on. Fixed. The sub-units now retain the toggle state of the parent.
4) Adjusted air group targeting routines against task forces. Fixed. They are now much more likely to attack smaller task forces and task forces docked at bases, if no better targets present themselves.
5) Air group replacements for the opponent in human vs. computer games and PBEM games were sometimes being reported to both players. Fixed.
6) When issuing movement orders to ground units, some hexes were forbidden, that should have been allowed. Fixed.
7) When a task force had the “Auto-Disband” option turned on and auto-disbanded, the task force leader vanished and no longer appeared on the list of available task force commanders. Fixed.
8) Ships in harbor were sometimes receiving new captains for no apparent reason. Fixed.
9) Sometimes, when an air group was divided and recombined, the leader was lost. Fixed.
10) Zones of control were not properly being saved between game sessions. Fixed.
New Player Requested Features:
1) Level bomber repair time has been reduced some what.
2) When a base completes airfield or port construction in a PBEM game, notification is now displayed and recorded in the operations report. Until now, this only happened when one of the players was the computer opponent. Fortification increases are still not shown in PBEM games, as this information is not available in the mouse over display.
3) On the ship screen evoked from the task force orders screen, the endurance value, as measured in nautical miles, is now followed by the maximum number of hexes the ship may move under power in parentheses.
4) Changed text “land based units” to “ground units” in some locations.
5) The base orders screen now has a button which evokes a screen with all bases belonging to the same headquarters as the selected base.
6) The ground unit orders screen now has a button which evokes a screen with all ground units belonging to the same headquarters as the selected ground unit.
7) The air group orders screen now has a button which evokes a screen with all air groups belonging to the same headquarters as the selected group.
8) The bonus the Zero receives for the first 5 months of the war no longer apply to planes of the American Volunteer Group (AVG).
9) On the task force orders screen, the option to “Return to San Francisco” has been replaced in full map scenarios to return to the home base command location, if under Allied control. These are San Francisco for West Coast Command, Anchorage for North Pacific Command, Pearl Harbor for Central Pacific Command, Noumea for South Pacific Command, Brisbane for Southwest Pacific Command and Australian Command, Karachi for Southeast Asia Command, Hong Kong for China Command, Soerabaja for ABDA Command, Manila for USAFFE, Vladivostok for Far East Command, Auckland for New Zealand Command and Vancouver for Canadian Command. If the command location is under Japanese control, the default San Francisco option is retained.
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of NIGHT aerial attacks against cities, ports and airfields has been dramatically reduced.
12) The “Refueling OK” option now allows task forces that auto-disband to refuel before hand. Until now, the option only referred to arrival at the destination hex and not the home port. So, returning home, they did not refuel, before disbanding. Note that this auto-refueling before auto-disbanding will cause them to begin the next turn with some operations points expended.
13) Aircraft slots 8, 14 and 24 and 75 have been changed to carrier capable for the Japanese.
14) Some ground units, ships or task forces had a leader displayed with a rank of warrant Officer “WO”. Except for very small Japanese units, such as a barge, this indicated no leader was present. Tried to bullet proof this, as much as possible, from the saves received. Should this occur again, the leadership abilities of the theater command will be used, with a penalty applied and “Staff Officer” should be indicated as the leader.
15) Added a new phase, “LEADER REASSIGNMENT PHASE”. This phase tries to locate lost leaders and make them available for assignment. This bullet proofing might restore some lost leaders in existing games.
Just finished coding version 1.40. Should be out in a week or so? Another patch may come in a month or so?
Bye...
Michael Wood
Bugs Fixed:
1) When unit was loaded causing partial unit to be formed, the partial unit was ignoring the accept replacements toggle and always setting the partial unit to “Accept Replacements”. Fixed. The partial unit now has the same toggle value as the parent.
2) When using the “Next/Previous” buttons in the group order screen for groups onboard a ship, crated groups were appearing. Fixed. Also, bullet proofed against crated groups appearing when using the buttons for land based groups.
3) When a ground unit was divided, the sub-units had “Accept Replacements” turned on. Fixed. The sub-units now retain the toggle state of the parent.
4) Adjusted air group targeting routines against task forces. Fixed. They are now much more likely to attack smaller task forces and task forces docked at bases, if no better targets present themselves.
5) Air group replacements for the opponent in human vs. computer games and PBEM games were sometimes being reported to both players. Fixed.
6) When issuing movement orders to ground units, some hexes were forbidden, that should have been allowed. Fixed.
7) When a task force had the “Auto-Disband” option turned on and auto-disbanded, the task force leader vanished and no longer appeared on the list of available task force commanders. Fixed.
8) Ships in harbor were sometimes receiving new captains for no apparent reason. Fixed.
9) Sometimes, when an air group was divided and recombined, the leader was lost. Fixed.
10) Zones of control were not properly being saved between game sessions. Fixed.
New Player Requested Features:
1) Level bomber repair time has been reduced some what.
2) When a base completes airfield or port construction in a PBEM game, notification is now displayed and recorded in the operations report. Until now, this only happened when one of the players was the computer opponent. Fortification increases are still not shown in PBEM games, as this information is not available in the mouse over display.
3) On the ship screen evoked from the task force orders screen, the endurance value, as measured in nautical miles, is now followed by the maximum number of hexes the ship may move under power in parentheses.
4) Changed text “land based units” to “ground units” in some locations.
5) The base orders screen now has a button which evokes a screen with all bases belonging to the same headquarters as the selected base.
6) The ground unit orders screen now has a button which evokes a screen with all ground units belonging to the same headquarters as the selected ground unit.
7) The air group orders screen now has a button which evokes a screen with all air groups belonging to the same headquarters as the selected group.
8) The bonus the Zero receives for the first 5 months of the war no longer apply to planes of the American Volunteer Group (AVG).
9) On the task force orders screen, the option to “Return to San Francisco” has been replaced in full map scenarios to return to the home base command location, if under Allied control. These are San Francisco for West Coast Command, Anchorage for North Pacific Command, Pearl Harbor for Central Pacific Command, Noumea for South Pacific Command, Brisbane for Southwest Pacific Command and Australian Command, Karachi for Southeast Asia Command, Hong Kong for China Command, Soerabaja for ABDA Command, Manila for USAFFE, Vladivostok for Far East Command, Auckland for New Zealand Command and Vancouver for Canadian Command. If the command location is under Japanese control, the default San Francisco option is retained.
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of NIGHT aerial attacks against cities, ports and airfields has been dramatically reduced.
12) The “Refueling OK” option now allows task forces that auto-disband to refuel before hand. Until now, the option only referred to arrival at the destination hex and not the home port. So, returning home, they did not refuel, before disbanding. Note that this auto-refueling before auto-disbanding will cause them to begin the next turn with some operations points expended.
13) Aircraft slots 8, 14 and 24 and 75 have been changed to carrier capable for the Japanese.
14) Some ground units, ships or task forces had a leader displayed with a rank of warrant Officer “WO”. Except for very small Japanese units, such as a barge, this indicated no leader was present. Tried to bullet proof this, as much as possible, from the saves received. Should this occur again, the leadership abilities of the theater command will be used, with a penalty applied and “Staff Officer” should be indicated as the leader.
15) Added a new phase, “LEADER REASSIGNMENT PHASE”. This phase tries to locate lost leaders and make them available for assignment. This bullet proofing might restore some lost leaders in existing games.
RE: WITP version 1.40 Out Soon
YEEEEHAW![:D]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Sun Tzu
RE: WITP version 1.40 Out Soon
I think I am in shock....so fast!!! [X(]
Wow what great news!!! [&o] [&o]
And another patch in a month or so!!! [X(]
WITP is still alive!!! [:D] [:D] [:D]
Wow what great news!!! [&o] [&o]
And another patch in a month or so!!! [X(]
WITP is still alive!!! [:D] [:D] [:D]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: WITP version 1.40 Out Soon
Hallelujah! WTG Matrix and 2by3! Applauses all around. [8D]
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: WITP version 1.40 Out Soon
Halsey thanks you from the netherworld [&o]
- Brausepaul
- Posts: 484
- Joined: Wed Aug 11, 2004 7:54 pm
- Location: Braunschweig, Deutschland
RE: WITP version 1.40 Out Soon
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of aerial attacks against cities, ports and airfields has been dramatically reduced.
So 11 is not for night bombing only? Just want to make sure[:)]
11) The accuracy of aerial attacks against cities, ports and airfields has been dramatically reduced.
So 11 is not for night bombing only? Just want to make sure[:)]
- Kwik E Mart
- Posts: 2447
- Joined: Wed Jul 21, 2004 10:42 pm
RE: WITP version 1.40 Out Soon
Bravo Zulu! [&o]
geez, i should know this after 3 patches, but what will be the impact of patching a PBEM game to 1.4? [8|]
geez, i should know this after 3 patches, but what will be the impact of patching a PBEM game to 1.4? [8|]
Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.

Ron Swanson: Clear alcohols are for rich women on diets.

RE: WITP version 1.40 Out Soon
ORIGINAL: Brausepaul
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of aerial attacks against cities, ports and airfields has been dramatically reduced.
So 11 is not for night bombing only? Just want to make sure[:)]
for night bombing

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: WITP version 1.40 Out Soon
ORIGINAL: Mike Wood
6) When issuing movement orders to ground units, some hexes were forbidden, that should have been allowed. Fixed.
This should help land combat a good deal.

________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
- Oleg Mastruko
- Posts: 4534
- Joined: Sat Oct 21, 2000 8:00 am
RE: WITP version 1.40 Out Soon
Mike we love you [&o][&o][&o][&o][&o]
RE: WITP version 1.40 Out Soon
Many thanks! Keep up the good work.[8D]
RE: WITP version 1.40 Out Soon
Many thanks good work all I guess I need to wait for 1.5 and hope for the ability to stop Indian Inf going to base forces or a re balancing of Empire and UK Inf reinforcements....
Andy
Andy
RE: WITP version 1.40 Out Soon
Ditto
ORIGINAL: Oleg Mastruko
Mike we love you [&o][&o][&o][&o][&o]
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
RE: WITP version 1.40 Out Soon
Hello...
Night, only.
Bye...
Michael Wood
Night, only.
Bye...
Michael Wood
ORIGINAL: Brausepaul
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of aerial attacks against cities, ports and airfields has been dramatically reduced.
So 11 is not for night bombing only? Just want to make sure[:)]
RE: WITP version 1.40 Out Soon
Hello...
Number eleven is for night attacks, only.
Bye...
Michael Wood
Number eleven is for night attacks, only.
Bye...
Michael Wood
ORIGINAL: Tanaka
ORIGINAL: Brausepaul
10) The option to make night aerial attacks against ground units has been removed from the interface and computer opponent’s repertoire.
11) The accuracy of aerial attacks against cities, ports and airfields has been dramatically reduced.
So 11 is not for night bombing only? Just want to make sure[:)]
no 11 is air attacks in general...
RE: WITP version 1.40 Out Soon
Hello...
Patch being released now, as it fixes some leader loss issues. Note that all leader problems were fixed for all repeatable saves recieved. That does not mean all leader issues were fixed. Although quite a bit of bullet proofing was done, there may still be issues. If any more repeatable saves are received with issues of leader loss, they will be addressed in next patch. Please be aware that unless programmer receives a repeatable save, issue is not a bug... it is a rumor.
Thanks for Your Patience...
Michael Wood
Patch being released now, as it fixes some leader loss issues. Note that all leader problems were fixed for all repeatable saves recieved. That does not mean all leader issues were fixed. Although quite a bit of bullet proofing was done, there may still be issues. If any more repeatable saves are received with issues of leader loss, they will be addressed in next patch. Please be aware that unless programmer receives a repeatable save, issue is not a bug... it is a rumor.
Thanks for Your Patience...
Michael Wood
RE: WITP version 1.40 Out Soon
So was "Night missions for Allies night fighter crash the game to desktop" bug a rumor only ?
(Genuinely asking, no cynicism intended)
Cat
(Genuinely asking, no cynicism intended)
Cat
Member of the Revolution Under Siege development team.
RE: WITP version 1.40 Out Soon
Hello...
Nope. Have a repeatable save. Not fixed, either. Have to wait. On list. Any bug that you folk sent a repeatable save for is on list for next patch.
Bye...
Michael Wood
Nope. Have a repeatable save. Not fixed, either. Have to wait. On list. Any bug that you folk sent a repeatable save for is on list for next patch.
Bye...
Michael Wood
ORIGINAL: CatLord
So was "Night missions for Allies night fighter crash the game to desktop" bug a rumor only ?
(Genuinely asking, no cynicism intended)
Cat
RE: WITP version 1.40 Out Soon
OK thanks for the answer [:)]
Cat
Cat
Member of the Revolution Under Siege development team.
RE: WITP version 1.40 Out Soon
Thanks for fixing the stuck units. Killed my game with Ron. Just sucked the wind out of my sails after having 4 divisions stuck like chuck in Java.
Since these are not OOB changes, I assume they will be compatible with 1.3 games. Me and Ron just started a 1.3 stock scenario 15 game to help try and pin down the leader bugs, are any saves from that going to be useful or do you want saves from a fresh start?
I ask because if I have to do very many more 1st turn starts as Japan, I will die. 6 starts in as many days is a killer.[:@]
Since these are not OOB changes, I assume they will be compatible with 1.3 games. Me and Ron just started a 1.3 stock scenario 15 game to help try and pin down the leader bugs, are any saves from that going to be useful or do you want saves from a fresh start?
I ask because if I have to do very many more 1st turn starts as Japan, I will die. 6 starts in as many days is a killer.[:@]









