How far you got?
Moderators: wdolson, Don Bowen, mogami
How far you got?
Games been out a while now.
Against AI as japan Im entering 43 (and other than PM and darwin have not been non historical at all )
Anyone gone further.??
I took PM early and AI did the suicide thing for a while, and one mad cross the map from India via the phillipines cruise with 2 british CVs (that it got away with!![X(][X(]) other than that it is playing pretty well, still very defensive
How about you guys
Against AI as japan Im entering 43 (and other than PM and darwin have not been non historical at all )
Anyone gone further.??
I took PM early and AI did the suicide thing for a while, and one mad cross the map from India via the phillipines cruise with 2 british CVs (that it got away with!![X(][X(]) other than that it is playing pretty well, still very defensive
How about you guys
Big seas, Fast ships, life tastes better with salt
RE: How far you got?
July 1942, Allied vs AI. Of course, that is after 3 restarts and 6 months working on War Plan Orange.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: How far you got?
What is War Plan Orange i keep hearing about it? I mean I know about it historically, but what is the reference to the game? Is this a new campaign or something?
You are what you do, when it counts.
RE: How far you got?
It was a mod for WiTP, but is more than likely going to be picked up by Matrix and sold as an expansion.
What it is are new campaigns and assorted scenarios, covering possible fleet actions between the US and Britain against Japan in the 1920s. It includes dreadnoughts, predreadnoughts, armoured cruisers, and even ships that were never completed such as the Lexington class battlecruiser. Also, it comes with a variety of 1920s aircraft. The whole thing comes complete with new graphics and databases, and has been the culmination of about 6 and a half months worth of work on my part. Some useful threads with screenshots and other info about the project you might like are:
"Happy New Year From War Plan Orange"
"War Plan Orange Announcement"
"3 New WPO Screenshots"
"War Plan Orange December Update"
"War Plan Orange November Update"
Pretty much everything earlier than that is concept art and early, early, early screens of the project. Hope that gives you an idea of what it is and what you can do in it.
What it is are new campaigns and assorted scenarios, covering possible fleet actions between the US and Britain against Japan in the 1920s. It includes dreadnoughts, predreadnoughts, armoured cruisers, and even ships that were never completed such as the Lexington class battlecruiser. Also, it comes with a variety of 1920s aircraft. The whole thing comes complete with new graphics and databases, and has been the culmination of about 6 and a half months worth of work on my part. Some useful threads with screenshots and other info about the project you might like are:
"Happy New Year From War Plan Orange"
"War Plan Orange Announcement"
"3 New WPO Screenshots"
"War Plan Orange December Update"
"War Plan Orange November Update"
Pretty much everything earlier than that is concept art and early, early, early screens of the project. Hope that gives you an idea of what it is and what you can do in it.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: How far you got?
Wow, Tanker. That sounds pretty awesome. It seems like there would be more ship to ship combat in that one. Kinda like the good ole days, but with steel dreadnoughts. I can't wait to have a go at that one. I love WITP. However, I would like to see a bit more ship to ship combat. There is a thread currently running about lack of ship to ship. I truly understand dominance of air power, but a guy can still dream! Anyway, it sounds like your hard work is the answer to my cravings! let me know if you need a guinea pig or anything![&o]
You are what you do, when it counts.
RE: How far you got?
I have a silly question about strategy. What is the answer to a dreadnought "deathstar" tactic, in your opinion? Concentration of force seems to be one of the keys in the standard WiTP.
RE: How far you got?
Well, to quote a British naval strategist, "To sink a dreadnought, one must first open its hull to the sea."
The short answer: A Deathstar of your own.
If you don't have it, then submarines and destroyers. A crapload of them. Send in so many that a torpedo has to get through. With torpedo protection not nearly as good as it is in WW2, a single torpedo can be fatal to the smaller predreadnoughts, and can cripple a dreadnought. Submarines will also be a valuable asset, as ASW isn't as good either.
Another, more true to life tactic is supply. Take for instance, the US vs a Japanese death star. The only way that death star can operate more than once or twice (on extended operations) is to take the PI, and move fuel from there*. So, if you can use cruisers and submarines to sink most of Japans transports, then he cannot use his deathstar effectively.
*Production is off for War Plan Orange. I did this to speed up release. However, you still must take the PI. Japan and Manchukuo produce enough supply to feed its armies, so long as they do not fight, and enough fuel for "routine" naval operations. However, if the Japanese player wishes to use his battleships, he has enough fuel for only a limited number of long range, full scale deployments, i.e. he must take the PI (which produces a crapload of fuel.... think of WPO's fuel as WitPoil in some cases." Thus, after the initial action of taking the PI (also necessary to gain VPs to win), the only way to keep Japan's dreadnoughts fed is to either base them in Manila, or move the fuel produced by Manila (and surrounding bases) back to Japan for use later.
So, to counter the US deathstar, all Japan has to do is 1) Keep the US fleet from reaching Manila, and 2) Keep the US from getting fuel to PH, then Wake, and then Guam.
Aircraft can also contribute to knocking out the deathstar, although you will be more likely to cripple a dreadnought, rather than sink one.
The short answer: A Deathstar of your own.
If you don't have it, then submarines and destroyers. A crapload of them. Send in so many that a torpedo has to get through. With torpedo protection not nearly as good as it is in WW2, a single torpedo can be fatal to the smaller predreadnoughts, and can cripple a dreadnought. Submarines will also be a valuable asset, as ASW isn't as good either.
Another, more true to life tactic is supply. Take for instance, the US vs a Japanese death star. The only way that death star can operate more than once or twice (on extended operations) is to take the PI, and move fuel from there*. So, if you can use cruisers and submarines to sink most of Japans transports, then he cannot use his deathstar effectively.
*Production is off for War Plan Orange. I did this to speed up release. However, you still must take the PI. Japan and Manchukuo produce enough supply to feed its armies, so long as they do not fight, and enough fuel for "routine" naval operations. However, if the Japanese player wishes to use his battleships, he has enough fuel for only a limited number of long range, full scale deployments, i.e. he must take the PI (which produces a crapload of fuel.... think of WPO's fuel as WitPoil in some cases." Thus, after the initial action of taking the PI (also necessary to gain VPs to win), the only way to keep Japan's dreadnoughts fed is to either base them in Manila, or move the fuel produced by Manila (and surrounding bases) back to Japan for use later.
So, to counter the US deathstar, all Japan has to do is 1) Keep the US fleet from reaching Manila, and 2) Keep the US from getting fuel to PH, then Wake, and then Guam.
Aircraft can also contribute to knocking out the deathstar, although you will be more likely to cripple a dreadnought, rather than sink one.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
- Titanwarrior89
- Posts: 3282
- Joined: Thu Aug 28, 2003 4:07 pm
- Location: arkansas
- Contact:
RE: How far you got?
Started 7 Dec 41. So far have finally got too Jan 45. Patched from 1.21 to 1.40 . Playing the AI. Started 1 July. Have not got near that far in my pbem game.[:D]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
"Mama, There's Rabbits in the Garden"
RE: How far you got?
I'm in april 3rd 1942 in my PBEM...
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
-Gen. Joffre, before the battle of the Marne
RE: How far you got?
ORIGINAL: Titanwarrior89
Started 7 Dec 41. So far have finally got too Jan 45. Patched from 1.21 to 1.40 . Playing the AI. Started 1 July. Have not got near that far in my pbem game.[:D]
which side and what is the situation?
Surface combat TF fanboy
RE: How far you got?
I recently played Lemurs scenario 26, as Allied vs AI, up to beginning of Nov, '43. I had 37,500 points to the Japanese 16,800. Sunk 1562 ships (for 16592 points), destroyed 7300 aircraft/points.
It seemed as if most of the Japanese merchant shipping was gone. I had a buttload of subs patrolling the empty seas, twiddling their thumbs. The AI was even using barges to keep Truk supplied from Japan.
I occupied Hokkaido and Sakhalin for the poop and giggles of it.
This was still only a 2-1 victory in points. Sheesh. Whadda I have to do? The only way to get a 4-1, it seemed to me, was to occupy all of Japan. Even getting another 12000-15000 points for a 3-1 victory in '44 seemed like a lotta work at the time. I sure wasn't gonna get it by 1 Jan, '44.
(Question for you veterans: Are the autovictory conditions only checked for the first of the year, or the first of each month, or every day, or what??)
I deleted the game save when I upgraded to version 1.4... I have had a hard time getting up the motivation for another "first turn" setup marathon.
It seemed as if most of the Japanese merchant shipping was gone. I had a buttload of subs patrolling the empty seas, twiddling their thumbs. The AI was even using barges to keep Truk supplied from Japan.
I occupied Hokkaido and Sakhalin for the poop and giggles of it.
This was still only a 2-1 victory in points. Sheesh. Whadda I have to do? The only way to get a 4-1, it seemed to me, was to occupy all of Japan. Even getting another 12000-15000 points for a 3-1 victory in '44 seemed like a lotta work at the time. I sure wasn't gonna get it by 1 Jan, '44.
(Question for you veterans: Are the autovictory conditions only checked for the first of the year, or the first of each month, or every day, or what??)
I deleted the game save when I upgraded to version 1.4... I have had a hard time getting up the motivation for another "first turn" setup marathon.
RE: How far you got?
OK. Thanks! Sounds like it will be interesting to play!
Stupid question time:
I have read in other threads (dealing with the supply situation in China, for example) that when you take an enemy base (Chunking, for example, generates 300 free supply there every turn), the freebie supplies generated there are permanently shut down. (This means the orginal owner will never get it turned back on, if he retakes the base.)
Does this feature interfere with this?
You have production turned off. How does this effect my worries above?
Stupid question time:
I have read in other threads (dealing with the supply situation in China, for example) that when you take an enemy base (Chunking, for example, generates 300 free supply there every turn), the freebie supplies generated there are permanently shut down. (This means the orginal owner will never get it turned back on, if he retakes the base.)
Does this feature interfere with this?
However, if the Japanese player wishes to use his battleships, he has enough fuel for only a limited number of long range, full scale deployments, i.e. he must take the PI (which produces a crapload of fuel.... think of WPO's fuel as WitPoil in some cases."
You have production turned off. How does this effect my worries above?
RE: How far you got?
Hrm.... that I'll have to back to you on. However, if nothing else then I will make it so that the PI will have enough of a Stockpile that the Japanese should be fine.... and if nothing, nothing else then I make it VPs only.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: How far you got?
Just so you can see where I remember seeing this... pg13 or so in the main forum now:
This was Pry's reply to a post there...
Hope I didn't just ruin your day...[:(]
RE: lanchow keeps getting suplies a... (in reply to wild_Willie2)
--------------------------------------------------------------------------------
quote:
ORIGINAL: wild_Willie2
Hi, in my 1.4 started game as the japanese after I capture lanchow from the chinese it keeps on getting "free" supplies.
This is NOT realistic (the rest of china is now gathering supplies for japan )
maybe a tweak needed?
The free supply number will always show in the base screen no matter who owns the hex because of the way the data is entered in the location data base, the game code stops the supply from arriving if the base is no longer controlled by the original owning player. A simple on/off switch in the code.
_____________________________
This was Pry's reply to a post there...
Hope I didn't just ruin your day...[:(]
RE: How far you got?
Hrm... in that case, I'll just have to work around it.... of well, only sets me back a bit... I can still fall back on good ole' VPs.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: How far you got?
July 24th 1943 in the PBEM against Luskan............we started this when the game was in Beta, and it is still going strong!

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
RE: How far you got?
My most advanced is a PBEM which is at 2nd March 43.
I play the allies and we are on 3 day turns.
The rest of my PBEM's are March - July 42 in range.
(In all 4 I made the mistake of attacking in the ealry game with my US CV's)
It is only now that I get to early 43 in one game and need aircover for offensive ops that I realise what a distrous mistake it is to risk your CV's.
Ach well you live and learn a all the beta testers more or less said dont risk your CV's you will regret it but did I listen......
I play the allies and we are on 3 day turns.
The rest of my PBEM's are March - July 42 in range.
(In all 4 I made the mistake of attacking in the ealry game with my US CV's)
It is only now that I get to early 43 in one game and need aircover for offensive ops that I realise what a distrous mistake it is to risk your CV's.
Ach well you live and learn a all the beta testers more or less said dont risk your CV's you will regret it but did I listen......
- DrewMatrix
- Posts: 1429
- Joined: Thu Jul 15, 2004 2:49 pm
RE: How far you got?
What is the answer to a dreadnought "deathstar" tactic
Or a mine. Have their fleet chase your fleet into your minefield.

Beezle - Rapidly running out of altitude, airspeed and ideas.
- DrewMatrix
- Posts: 1429
- Joined: Thu Jul 15, 2004 2:49 pm
RE: How far you got?
Playing as Allies against the AI I made it to about August 1943. Then v1.3 came out, then 1.40 and I kept restarting. Now, under 1.4, I am up to September 1942.

Beezle - Rapidly running out of altitude, airspeed and ideas.







