Army Disaster on Java is this a bug
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Army Disaster on Java is this a bug
OK Guys in one of my PBEM's I have just suffered the biggest dissapointment in the game yet (and I mean the mechanics).
The situation
I have an Army of 100k soldiers at the road junction hex above Bandoeng on Java
A strong garrison on Bandoeng
A strong garrison at Tjijitap
And a second army of 100k at Djojakarta.
Both of my main armies are dug in but my southern force is under heavy pressure and forts are falling.
Just in case of trouble I garrisoned the hex behind Djojakarta leading to Tjijitap to secure my retreat path.
My opponent para dropped into Tjijitap and Bandoeng (taking heavy casualties) at the same time as launching an attack on my southern army which achieved 4 to 1 odds with forts at level 2.
I therefore anticipated a retreat to the hex which only I controlled which would be bad but not disastrous.
Instead my entire army surrendered
To put it mildly the land combat mechanics have left me throwing things at my monitor in disgust.
Have I misunderstood something about how this should work I am really viewing this as a game breaker in my current game. If I have made a mistake thats one thing but I am really really pissed off with this one
HELP !!
Andy
The situation
I have an Army of 100k soldiers at the road junction hex above Bandoeng on Java
A strong garrison on Bandoeng
A strong garrison at Tjijitap
And a second army of 100k at Djojakarta.
Both of my main armies are dug in but my southern force is under heavy pressure and forts are falling.
Just in case of trouble I garrisoned the hex behind Djojakarta leading to Tjijitap to secure my retreat path.
My opponent para dropped into Tjijitap and Bandoeng (taking heavy casualties) at the same time as launching an attack on my southern army which achieved 4 to 1 odds with forts at level 2.
I therefore anticipated a retreat to the hex which only I controlled which would be bad but not disastrous.
Instead my entire army surrendered
To put it mildly the land combat mechanics have left me throwing things at my monitor in disgust.
Have I misunderstood something about how this should work I am really viewing this as a game breaker in my current game. If I have made a mistake thats one thing but I am really really pissed off with this one
HELP !!
Andy
RE: Army Disaster on Java is this a bug
can't retreat into hexes controlled by both sides, an old issue
addon: it's WAD as having joint controlled hexes open to retreat would lead to some exploits..
addon: it's WAD as having joint controlled hexes open to retreat would lead to some exploits..
Surface combat TF fanboy
RE: Army Disaster on Java is this a bug
But the hex was only controlled by me String.
I agree that the paras had made Tjiljap contested but there was a hex between them with my forces in it alone therefore uncontested
Andy
I agree that the paras had made Tjiljap contested but there was a hex between them with my forces in it alone therefore uncontested
Andy
RE: Army Disaster on Java is this a bug
the hex you retreat to has to be able to trace supply to a friendly base or dot.
Fear the kitten!
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
RE: Army Disaster on Java is this a bug
All land movements in WITP is based on bases. You need a friendly base to go to leave a hex shared with the enemy.
In this case, dropping paras at two bases at the same time may be a gamey move by your opponent. They had few chances to do anything in this place except to cut (for the game) any retreat path and so your whole army surrendered.
In this case, dropping paras at two bases at the same time may be a gamey move by your opponent. They had few chances to do anything in this place except to cut (for the game) any retreat path and so your whole army surrendered.
RE: Army Disaster on Java is this a bug
You have got to be kidding me on I secure my lines of retreat by garrisoning my retreat hex and this hex is uncontested throughout the period.
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
RE: Army Disaster on Java is this a bug
OK this is insane if this is the case it is a complete and utter nonsence and destroys my faith in the mechanics of land combat.
RE: Army Disaster on Java is this a bug
ORIGINAL: Andy Mac
You have got to be kidding me on I secure my lines of retreat by garrisoning my retreat hex and this hex is uncontested throughout the period.
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
this, is what we call an exploit. Have a little chat with your opponent.
I think this rule was made to stop the retreats into jungles with no friendly base within a 1000 miles...
Surface combat TF fanboy
RE: Army Disaster on Java is this a bug
sad but true. your opponent gamed your army's surrender. maybe time for yet another house rule, or a different opponent.
Fear the kitten!
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
RE: Army Disaster on Java is this a bug
ORIGINAL: Andy Mac
You have got to be kidding me on I secure my lines of retreat by garrisoning my retreat hex and this hex is uncontested throughout the period.
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
No
People may say the rumor of Japanese paratroops cutting the retreat was enough for the Allied commander to surrender rather than ordering retreat.
That may be a probability. But in WITP it's a 100% probability.
The key to avoid large losses in land combat (in mass surrenders or retreat) is to retreat before being forced out. For this you need to send your troops to a friendly city, they will refuse to accept orders to march to the next hex. But once they will be in the hex (and enemy are no more in the same hex as them) you may give them orders as you want.
It was better in RL to retreat in order rather than in disorder after a successfull enemy attack. So it is in WITP. That is one of the few good points of the land combat model, that needs some severe reworking to be accurate.
RE: Army Disaster on Java is this a bug
OK I am calming down now but I am very dissapointed by the way this has panned out in game.
Im off to do turns in other PBEM's and ponder on this one a bit
Thanks guys I guess I am just a bit follish where the land combat routine is concerned
Im off to do turns in other PBEM's and ponder on this one a bit
Thanks guys I guess I am just a bit follish where the land combat routine is concerned
RE: Army Disaster on Java is this a bug
ORIGINAL: AmiralLaurent
ORIGINAL: Andy Mac
You have got to be kidding me on I secure my lines of retreat by garrisoning my retreat hex and this hex is uncontested throughout the period.
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
No
People may say the rumor of Japanese paratroops cutting the retreat was enough for the Allied commander to surrender rather than ordering retreat.
That may be a probability. But in WITP it's a 100% probability.
The key to avoid large losses in land combat (in mass surrenders or retreat) is to retreat before being forced out. For this you need to send your troops to a friendly city, they will refuse to accept orders to march to the next hex. But once they will be in the hex (and enemy are no more in the same hex as them) you may give them orders as you want.
It was better in RL to retreat in order rather than in disorder after a successfull enemy attack. So it is in WITP. That is one of the few good points of the land combat model, that needs some severe reworking to be accurate.
i sure hope that such exploits don't happen in our little 3vs3 PBEM.. *hint*
Surface combat TF fanboy
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Army Disaster on Java is this a bug
Personally I think it's complete doodoo. [:-] At the very least, retreats should not be blocked into hexes which have friendly units, and this should be qualified by being at least brigade sized. AND...you should slap your opponent for being a knob.[8D] I'm getting sick of having to make house rules for the game to be playable. Hopefully some serious effort is being made to alleviate this severely crippled land combat model. One of the many reasons a game this size and complex can't simply be cut off from support a few months after release like others can. Just no way.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Army Disaster on Java is this a bug
[&:]Certainly, not the fate of the numerous regiments/divisions should be decided so quickly?
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Army Disaster on Java is this a bug
ORIGINAL: Andy Mac
OK I am calming down now but I am very dissapointed by the way this has panned out in game.
Im off to do turns in other PBEM's and ponder on this one a bit
Thanks guys I guess I am just a bit follish where the land combat routine is concerned
Yeah, you and many others. I lost a game a few months ago same area (but it was a movement bug possibly caused by another upgrade fixing yet more problems post release) that was well into July 42. We'ed be into 44 by now.[:(]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Army Disaster on Java is this a bug
ORIGINAL: latosusi
[&:]Certainly, not the fate of the numerous regiments/divisions should be decided so quickly?
Of course not. Quite silly this is the way it is considering the wealth of wargaming pedigree around here.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
RE: Army Disaster on Java is this a bug
ORIGINAL: String
ORIGINAL: AmiralLaurent
ORIGINAL: Andy Mac
You have got to be kidding me on I secure my lines of retreat by garrisoning my retreat hex and this hex is uncontested throughout the period.
But because my opponent drops a few paras that are destroyed in the turn they land because of the size of my garrison in the base hex declares the hex 120 miles from the front contested for 1 day my entire army surrenders....
You are kidding me on right ?
No
People may say the rumor of Japanese paratroops cutting the retreat was enough for the Allied commander to surrender rather than ordering retreat.
That may be a probability. But in WITP it's a 100% probability.
The key to avoid large losses in land combat (in mass surrenders or retreat) is to retreat before being forced out. For this you need to send your troops to a friendly city, they will refuse to accept orders to march to the next hex. But once they will be in the hex (and enemy are no more in the same hex as them) you may give them orders as you want.
It was better in RL to retreat in order rather than in disorder after a successfull enemy attack. So it is in WITP. That is one of the few good points of the land combat model, that needs some severe reworking to be accurate.
i sure hope that such exploits don't happen in our little 3vs3 PBEM.. *hint*
I don't think we will have this kind of problem. In this game trying to work with teammates is more important for me that the final outcome of the war. And I know enough the gamey tactics of the game to not use one by accident.
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
RE: Army Disaster on Java is this a bug
ORIGINAL: Andy Mac
OK I am calming down now but I am very dissapointed by the way this has panned out in game.
Im off to do turns in other PBEM's and ponder on this one a bit
Thanks guys I guess I am just a bit follish where the land combat routine is concerned
Calm down one day and then talk to your opponent.
RE: Army Disaster on Java is this a bug
I used (still am) to play Gary's previous games (Pac ? Wir). It was the same problem. But now
you have 1 day round instead of 1 week. And there were some automatic reinforcements.
Overall i believe ground combat needs mega improvements. You don't really know anything about
your opponent except (1000 men, 10 gun, 10 AFV bla bla). Are they hardened combat troops
or construction workers?
you have 1 day round instead of 1 week. And there were some automatic reinforcements.
Overall i believe ground combat needs mega improvements. You don't really know anything about
your opponent except (1000 men, 10 gun, 10 AFV bla bla). Are they hardened combat troops
or construction workers?
RE: Army Disaster on Java is this a bug
In this case, dropping paras at two bases at the same time may be a gamey move by your opponent. They had few chances to do anything in this place except to cut (for the game) any retreat path and so your whole army surrendered.
I'm kinda of torn on this one.
On one hand, it's a valid military tactic to cut off supply and retreat options with paratroops. What good are paratroopers if you can't use them in the way they were intended to be used?
On the other, its gamey because of the way ZOCs are modeled in the game. Dropping 500-1000 paratroops should not prevent an army's retreat to any great extent.
Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98



