Taking FAQ requests

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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Tankerace
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Taking FAQ requests

Post by Tankerace »

So I can expand the FAQ a bit, please post some questions you all mihgt have about the mod, and I'll answer them and add them to the FAQ.
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WPO_FANBOY!
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RE: Taking FAQ requests

Post by WPO_FANBOY! »

Can we expect patches for WPO?

Can we see some more screenies of some LCU's? (Land combat units?)

Will it only be available for download or can we buy it on CD?

Beta Tests? [:D]

And...for do you have in mind for when WPO is finished?

thanks! [:)]
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RE: Taking FAQ requests

Post by BossGnome »

Will china be implemented into the game? If so, how? Do they have a navy at all, and would they be fighting on the allied side? If china is not implemented, are there any plans to implement it in a patch one WPO is out?

Since the game is historical on turn one, will japan have a chance against the combined allied powers? I don't know much about the japanese navy in the 20s, but was it good? If not, are they give any special advantages that they didnt have historically, and if so, what are they?

Thanks!

Game looks great by the way.
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
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RE: Taking FAQ requests

Post by Tankerace »

ORIGINAL: WPO_FANBOY!

Can we expect patches for WPO?

I would imagine so. While I am striving to give a perfect product, there is no such thing. Plus, after release, I plan to create more "official" scenarios. So I would say a definate yes.

Can we see some more screenies of some LCU's? (Land combat units?)

Ill release some more screenshots tonight or tomorrow, and include some different LCUs.

Will it only be available for download or can we buy it on CD?

As to my understanding, it will be available for Digital Download, CD on Demand, and eventually an actual boxed copy.

Beta Tests? [:D]

That is TBD (To be determined). That will probably be determined by Matrix.

And...for do you have in mind for when WPO is finished?

When its done (don't you hate that? [:D]) Seriously, it is fairly close to being done, but I'll need to test everything with the programming aspect done by Mike, and make adjustments as need be. I'd rather it be delayed a bit then send it early, only to need a patch to make it playable.

ORIGINAL: BossGnome

Will china be implemented into the game? If so, how? Do they have a navy at all, and would they be fighting on the allied side? If china is not implemented, are there any plans to implement it in a patch one WPO is out?

China is in the game, and plays a big part. As the Japanese player, you haven't invaded anywhere, you can choose to go to the PI, and fight the war only against America, you can hit the SRA in a more traditional WW2 move, you can hit Indo China, or you can open the Sino-Japanese War. The great thing from a land combat perspective (I find), is that there are many stategies that the player can do, and keep the Allied player guessing. Plus, as VPs are pretty much equal at the start, then Japan is not herded into attacking any one particular region. Granted, should they not, then they will be hampered by a lack of fuel (there will always be fuel, just not as much as you'd like).

As of right now, they don't have a navy per se. While I am considering adding in some light Chinese ships, right now I haven't decided. That said, the US China Station has a good number of gunboats and destroyers in China, and can easily be reinforced by French and other American ships in the region.

Since the game is historical on turn one, will japan have a chance against the combined allied powers? I don't know much about the japanese navy in the 20s, but was it good? If not, are they give any special advantages that they didnt have historically, and if so, what are they?

On the first turn of both of the campaign (which are very similar, but differ in equipment), Japan has many advantages over the US Navy, though it has disadvantages. Its predreadnoughts are older and not as good as American, but their dreadnoughts are generally superior in armor and speed. I would say that at the start, the forces are pretty evenly matched. Each has advantages and disadvantages, and it comes down to luck and skill of the player.
Game looks great by the way.

[/quote]
Designer of War Plan Orange
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Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: Taking FAQ requests

Post by WPO_FANBOY! »

Great answers!

two more! [:)]

Would you say that its easier for japan to out right win in WPO compared to witp?

And apart from the three ships of the french navy (Maybe more will be included?) Does the french army have a strong role in WPO. e.g regiments, engineers etc.

thanks [:)]
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RE: Taking FAQ requests

Post by Tankerace »

Would you say that its easier for japan to out right win in WPO compared to witp?

I would say the Japanese have a better shot at winning, but I wouldn't say it is outright easier. Considering things like air supremacy really isn't a determining factor, that submarine torpedoes are faulty, and the US isn't going to mass produce thousands of ships I would say it is easier. But, like in WitP, if Japan waits, or can't get a knockout blow early, its only going to get harder.
And apart from the three ships of the french navy (Maybe more will be included?) Does the french army have a strong role in WPO. e.g regiments, engineers etc.

There is some info on this already in the FAQ, but more detailed, the French Army consists of 2 Divisions spread throught French Indo China, the Division du Tonkin and Division Cochine-Cambodge (Tonkin and Cambodia divisions). As they are spread out, they are represented at the Regimental/Battalion level, each having about 3-4 Regiments of Colonial Infantry, or Mixed Colonial Infantry (while no distinction is made, this represents a mix of French and Vietnamese troops). The two Artillery Regiments, the 4e and 5e(one to each division), are represented at the battalion level. Each consists of 2 Bns -3 Bns of Field Artillery, and AA Artillery Bn, and 2 Coast Gun Bns. While they probably cannot hold if Japan forces their way into Indo China, neither will it be a cakewalk either.

Tonkin Division units are located in North Vietnam around Hanoi, Cambodia around Saigon.

Also represented are a select few independent Tank and armured car companies, consisting of Mle 1915 and 1918 armored cars, and FT17 tanks (all FT17s are assumed to be 37mm armed versions).
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: Taking FAQ requests

Post by Deathtreader »

Hi,
ORIGINAL: Tankerace

So I can expand the FAQ a bit, please post some questions you all mihgt have about the mod, and I'll answer them and add them to the FAQ.

I remember you mentioning somewhere (in an AAR ??) that you had reduced the IJN's night fighting skills so that they were as "crappy" as everybody else. Were you also able to reduce/eliminate their much higher chances of launching a first strike torpedo attack in the opening round of a surface engagement?? Or is it hardwired?? This doctrine was mainly due to the incredible range advantage of the Long Lance if I remember correctly.

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
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RE: Taking FAQ requests

Post by Tankerace »

ORIGINAL: Deathtreader

Hi,

I remember you mentioning somewhere (in an AAR ??) that you had reduced the IJN's night fighting skills so that they were as "crappy" as everybody else. Were you also able to reduce/eliminate their much higher chances of launching a first strike torpedo attack in the opening round of a surface engagement?? Or is it hardwired?? This doctrine was mainly due to the incredible range advantage of the Long Lance if I remember correctly.

Rob.

So far I have not noticed any long range torpedo attacks, but it may be hard wired. Once Mike has finished his end, and I can test it as a final version, Ill make whatever corrections I need to.

However, note that I have lengthened all torpedo ranges, as in WWI (and thus probably in the 1920's) it was not uncommon to fire a torpedo at 6 to 8,000 yards. That said, all torpedoes are fairly innacurate, and the chance of hitting when firing at extree range is minimal.

I'll answer this in more detail after more tests, but in the tests I have done up to this point, the Japanese seem to be no different with torpedoes than anyone else.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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