Helos and Chemicals

Matrix Games and Simulations Canada combine and completely remake two classic NATO vs. Warsaw Pact wargames into a new classic. Based on the original wargames “Main Battle Tank: North Germany” and “Main Battle Tank: Central Germany”, Flashpoint Germany is a new grand tactical wargame of modern combat. Every aspect of modern grand tactical warfare is included, from advanced armor, air and helicopters to chemical and tactical nuclear weapons. Step into the most dangerous war.. . that never was.

Moderators: IronManBeta, CapnDarwin

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mpk22
Posts: 2
Joined: Mon Feb 07, 2005 7:28 pm

Helos and Chemicals

Post by mpk22 »

Hi All.

I was playing NATO in the A Few Good Tanks scenario. Moved my reinforcing helo unit of a Cobra and Kiowa in to do some recon and maybe a little attacking. They did that just fine, but then the WP dropped some chemicals on them and took them both out. Should this have happened? I know the patch altered the success rate of artillery vs. helos, cause, after all, they can just fly away. Shouldn't that be the case with the helos as well if chemicals are used? Maybe they just got a lucky shot. Or is the formula different because they were probably flying low looking for targets so the Cobra could pop up and let loose a TOW and got caught in the gas?

Anyhow, overall I find the AI to be acceptable, but I am just a casual war gamer (usually play my xbox). But I do find myself playing the other side to try different tactics. I do find the AI much improved though.

Thanks.
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GreenDestiny
Posts: 177
Joined: Tue Jan 04, 2005 2:09 am
Location: Alamogordo NM

RE: Helos and Chemicals

Post by GreenDestiny »

There's a wargame on the Xbox called "Dai Senryaku VII" that you may want to try out.
As for the helos I think they should be able to get away from the chemical attack IMO.
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