The magic question again...

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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Kipper
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The magic question again...

Post by Kipper »

I will be buying War in the Pacific in order to buy this game! I nearly fell off the chair with excitement when I bumbled over these posts!

And so I ask the question - any kind of estimated shipping date for the beauty?

Thanks!!!

Kipper (reaching for Visa card)
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WPO_FANBOY!
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RE: The magic question again...

Post by WPO_FANBOY! »

at the moment id rather have a price for the game, rather than a release date...*cough* Actually id perfer both! [:'(]
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Tankerace
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RE: The magic question again...

Post by Tankerace »

For a release date, I know its not much help, but probably around the time of the 1.5 patch. This is necessary, 1) to get all of WitP's new bugfixes into WPO, and 2) because I am including a large variety of different aircraft types, mainly to play on the user selectable aircraft types.

As to price, it won't be terribly expensive, probably around the price of normal expansion packs for game (Call of Duty: United Offensive, Medal of Honor: Breakthrough, etc) when they first come out.

Kipper, I'm glad to hear it! WPO plays differently from War in the Pacific, and I find it a nice change of pace. I'm sure you guys won't be dissapointed.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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scout1
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RE: The magic question again...

Post by scout1 »

WPO plays differently from War in the Pacific, and I find it a nice change of pace

You need to elaborate on this one a bit. In what specific ways do you see this ?
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Drex
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RE: The magic question again...

Post by Drex »

will we have to have another WitP directory to play WPO?
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
PJJ
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RE: The magic question again...

Post by PJJ »

Tankerace, it warms my old heart to see such dedication to a wargame project, especially these days when gaming industry is being concentrated in the hands of a few greedy megacorporations that care only about profits and don't give a damn about true quality games.

Damn, I'm most definitely going to buy this one as soon as it comes out!

A question: I presume the pace of events in WPO will be slower than in WitP (lousy aircraft, slower ships, coaling etc.). Is WPO best played with 1 day turns, or does it work better with longer ones, maybe even 3-4 days?
"But here we are in a chamber pot, about to be shitted upon."

-French General Auguste Ducrot before the Battle of Sedan, September 1870
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Tankerace
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RE: The magic question again...

Post by Tankerace »

While I think 1 day turns will still be fine, multiple day turns will actually be better suited for WPO, as you won't have to worry about the KB suddenly popping up and blowing your fleet to ashes. Basically, as my tests have shown, naval battles generally occur when you expect them, or when you don't expect them and can't do anything about them.

Also thank you for your comments. Its comments like that that make doing this project all the worthwhile.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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