Weather?
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Weather?
A question of the advanced weather routines. I notice that China almost always has thunderstorms (now that is from Dec to March - latest I have played). Is the weather region and time based? So that certain times of year might expect to be less precipatation. If so what are these times?
Thanks.[:)]
Thanks.[:)]
- Charles2222
- Posts: 3687
- Joined: Mon Mar 12, 2001 10:00 am
RE: Weather?
ORIGINAL: medicff
A question of the advanced weather routines. I notice that China almost always has thunderstorms (now that is from Dec to March - latest I have played). Is the weather region and time based? So that certain times of year might expect to be less precipatation. If so what are these times?
Thanks.[:)]
You can probably do a search on the pdf manual and get the answer real fast (searching for 'weather'). There's probably not too many references to weather in there. I recall reading that the weather is time and region-based for example.
RE: Weather?
All the manual states is on advanced weather -
a different weather
forecast will be generated every Day: Clear, Partly Cloudy, Overcast, Rain, Thunderstorms (turn 1
is always clear). The worse the weather that Day, the greater the likelihood of an air Mission
missing the target, or even of being grounded before takeoff. With advanced weather, the weather
forecast in each quadrant from day to day will generally change slowly (moving only up or down
one level), but sometimes it can change dramatically from one day to the next.
It does not note how the regions affect the determination of weather other than they usually don't move up or down one classification at a time. However, China (most NW zone) almost always is thunderstorms. Again my question is does anyone know the likelihood of each region to be more one then the other and is it seasonal?
a different weather
forecast will be generated every Day: Clear, Partly Cloudy, Overcast, Rain, Thunderstorms (turn 1
is always clear). The worse the weather that Day, the greater the likelihood of an air Mission
missing the target, or even of being grounded before takeoff. With advanced weather, the weather
forecast in each quadrant from day to day will generally change slowly (moving only up or down
one level), but sometimes it can change dramatically from one day to the next.
It does not note how the regions affect the determination of weather other than they usually don't move up or down one classification at a time. However, China (most NW zone) almost always is thunderstorms. Again my question is does anyone know the likelihood of each region to be more one then the other and is it seasonal?
- Gen.Hoepner
- Posts: 3636
- Joined: Tue Sep 04, 2001 8:00 am
- Location: italy
RE: Weather?
SEAC has monsoons all year long in this game. Got a PBEM in 9/42, and since the start of the war there has been only 4 clear days of weather. It seems that the more aircraft that you have in a base, the more likely it is that the weather will be bad there. Another design feature, I'm sure.[;)]
RE: Weather?
In the WitP board game, SE Asia was under monsoons something like four-five months of the year. All airbases in "jungle" hexes had an automatic D1 (damage-1) applied that couldn't be repaired. This meant, among other things, that something like 10% of the airplanes flying EACH MISSION from that airbase were automatically lost to attrition (Attrition ~= Operational losses). So, count your blessings - it could be worse!
RE: Weather?
The game seems to zero in on bases with B-17's. That's an observation.
While other bases, friend and foe alike, in the same region will fly. Even though t-storms are shown for the entire area.
Also the number of offensive missions from a base seems to trigger worse weather for that hex.
I guess nobody else has noticed this?[;)]
While other bases, friend and foe alike, in the same region will fly. Even though t-storms are shown for the entire area.
Also the number of offensive missions from a base seems to trigger worse weather for that hex.
I guess nobody else has noticed this?[;)]
RE: Weather?
FWIW,
I asked Frag if there was any way to "predict" the weather. As in, in the original board game, each zone rolled on a weather table. Depending on the zone and the month, there was a better or worse chance for weather. So in China you know that Jan - Mar was the monsoon season, the weather rolls were a much higher chance of bad weather. But in July, you had a greater chance to get a "clear" roll.
HOWEVER.
This is WitP. Not the board game.
Frag indicated that there was no such table by month and zone. It simply rolled random each turn, for each zone. Considering that in game, the evidence points to "bad weather remains bad", I'd say that the die roll is modified by the current weather. So if it's T-storms this turn, there's a modifier in favor of keeping the weather inclement.
So no, there is no "monsoon season". You can plan for say, better weather in the month of May or whatever. Basically, it's a crap shoot.
-F-
I asked Frag if there was any way to "predict" the weather. As in, in the original board game, each zone rolled on a weather table. Depending on the zone and the month, there was a better or worse chance for weather. So in China you know that Jan - Mar was the monsoon season, the weather rolls were a much higher chance of bad weather. But in July, you had a greater chance to get a "clear" roll.
HOWEVER.
This is WitP. Not the board game.
Frag indicated that there was no such table by month and zone. It simply rolled random each turn, for each zone. Considering that in game, the evidence points to "bad weather remains bad", I'd say that the die roll is modified by the current weather. So if it's T-storms this turn, there's a modifier in favor of keeping the weather inclement.
So no, there is no "monsoon season". You can plan for say, better weather in the month of May or whatever. Basically, it's a crap shoot.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Weather?
The manual (12.0 p.174) states that weather forecast will generally change only one level. I guess this should be our best bet.ORIGINAL: Feinder
I asked Frag if there was any way to "predict" the weather.
RE: Weather?
The manual (12.0 p.174) states that weather forecast will generally change only one level. I guess this should be our best bet.
missed that. thanks i notice others also did a weather search on the forum and there just isn't that much. i am writing a detailed narrative of an alternate history of Coral Sea using WitP to drive the plot and explaining all Allied movements and decisions in the form of daily staff meetings by each major command. i will follow the weather changes each day and see if there is a trend and report back when the game is over (probably by the end of march).
right now day1 (may 1) was all clear and Day 2 (may 2) has thunderstorms over central new guinea down to cooktown, overcast along the 99 left/right hex line and up, partly cloudy along the 98 line and down. (since north isn't really towards the top of the screen).

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If the little things annoy you, maybe that's because the big things are going well.
- Charles2222
- Posts: 3687
- Joined: Mon Mar 12, 2001 10:00 am
RE: Weather?
Well I guess that famous training the Japanese could do in China is out the window then. In the early game I get overcast or better maybe 1-in-7 days. It's a fine thing knowing you'll have to put your training units in the south and be susceptible to combat.
RE: Weather?
So its seems the random roll and one level movement gives the odds the weather will stay as is. If tstorms then 66% will stay as is or 33% get to rain. if rain 33% stay as is 33% go back to tstorms or 33% pcloudy. I don't know but once at tstorms seems to pretty much stay that way especially in SEAC area.
RE: Weather?
Waynec,
There are weather zones, they're the same as the "command" zones. I forget the button to click on, but it shows the divisions for each zone.
Each zone has it's own weather, so it's not "partly cloudy" across the entire map. It's partly cloudy for that zone. An adjacent zone might be Tstorms as its weather.
After the weather for the zone is set (for the entire turn), each hex, with units, rolls against the zone weather forcast. Chances are, the hex will have the same weather as the entire zone. But there is some variability. That's why, even tho Rabaul and Port Moresby are in the same weather zone (say the zone forcast is Tstorms), you can get different weather for them. Chances are, they'll both be socked-in with Tstorms. But it's possible for PM to "roll" local weather of Rainy (instead of Tstorms), and then actully get a strike off, even when Rabaul is grounded.
While Rabaul and PM are dueling, Peal Harbor is in an adjacent zone. It's forcast might be clear. Chances are, weather over PH and any given unit in that zone will be clear, but again, variability is possible.
Next turn, weather is re-rolled for each zone.
PM-Rabaul zone is likely to stay at Tstorms, or might lower to "Rain" (for the entire zone).
PH weather zone is likely to stay Clear, but might increase to PCloudy (for the entire zone).
Then again, after the overall weather for the zone is determined, the local weather each hex with a base or units (including TFs), is rolled for, using the zone forcast as a basis.
-F-
There are weather zones, they're the same as the "command" zones. I forget the button to click on, but it shows the divisions for each zone.
Each zone has it's own weather, so it's not "partly cloudy" across the entire map. It's partly cloudy for that zone. An adjacent zone might be Tstorms as its weather.
After the weather for the zone is set (for the entire turn), each hex, with units, rolls against the zone weather forcast. Chances are, the hex will have the same weather as the entire zone. But there is some variability. That's why, even tho Rabaul and Port Moresby are in the same weather zone (say the zone forcast is Tstorms), you can get different weather for them. Chances are, they'll both be socked-in with Tstorms. But it's possible for PM to "roll" local weather of Rainy (instead of Tstorms), and then actully get a strike off, even when Rabaul is grounded.
While Rabaul and PM are dueling, Peal Harbor is in an adjacent zone. It's forcast might be clear. Chances are, weather over PH and any given unit in that zone will be clear, but again, variability is possible.
Next turn, weather is re-rolled for each zone.
PM-Rabaul zone is likely to stay at Tstorms, or might lower to "Rain" (for the entire zone).
PH weather zone is likely to stay Clear, but might increase to PCloudy (for the entire zone).
Then again, after the overall weather for the zone is determined, the local weather each hex with a base or units (including TFs), is rolled for, using the zone forcast as a basis.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Weather?
hot key 3 is your friend.


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If the little things annoy you, maybe that's because the big things are going well.
- testarossa
- Posts: 958
- Joined: Fri Sep 24, 2004 6:06 pm
RE: Weather?
It was explained before that there is no weather model in the game. It’s a cheat.
The more ac flying from the base the more likely you'll get bad weather. I tricked sometimes the weather shutting down all offensive missions except CAP for 1-2 days and then doing one mega raid, and than again 2 days of rest. Helps with fatigue too. Or operated smaller strikes but on continuous basis.
The more ac flying from the base the more likely you'll get bad weather. I tricked sometimes the weather shutting down all offensive missions except CAP for 1-2 days and then doing one mega raid, and than again 2 days of rest. Helps with fatigue too. Or operated smaller strikes but on continuous basis.




