Naval Architecture: Will there be rules?

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Caseck
Posts: 9
Joined: Sat Mar 26, 2005 5:37 pm

Naval Architecture: Will there be rules?

Post by Caseck »

I'm curious if there is any plan to incorporate rules for naval architecture, such as how much various components and structure mass, power consumption, volume, and of course thrust/power output for a given volume of drives or powerplant etc... Power requirements, magazines and cargo, ship volumes and mass etc...

I'm looking for the rules for the starshatter paradime really. If these were computerized, they could add a whole new facet to the game, and of course, would bring The Force into balance...

My whole point is really about BALANCE...

If there are a set of rules governing how to build a ship, then all the ships will be balanced during the design/construction phase. You don't have to worry about "Playtesting" ships if they obey the rules! Design should be a series of logical trade-offs. Not just a matter of hard-coding in the components...

Thereby ships become specialized and you avoid mysterious "Zapotron" rays.

One ship may be better than another at a specific job, not because it's merely coded that way, but because it's DESIGNED that way...

That opens up the can of worms of cost and resources though. But hey, it's just a thought!
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