Someone please help me understand air/naval

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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hickmanj
Posts: 51
Joined: Tue Mar 29, 2005 12:37 am

Someone please help me understand air/naval

Post by hickmanj »

I've read the manual and played 3 games now but have some questions.

1) How do I post air units to make sure they attack any ships that pass by? Do I put them out on patrol? Do bombers (tac/hvy?) automatically attack any passing ships?

2) Same with artillery... does this only happen where there are "narrows" ? How do I get them to fire on ships?

3) I don't understand subs. I'm playing as Germany and will attack convoys and then retreat (they can move after combat, correct?) but am unsure if I'm using them properly??

4) So, just to be sure I get it: fighters are to offer protection to infrastructure if in the rear - correct? Heavy bombers are best for infra attacks and Tactical Bombers for combat? Is there a type of plane best for Germany to attack at sea with?

I have honestly read the manual through twice.... it is a *lot* of information to digest :) Please help.
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aletoledo
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RE: Someone please help me understand air/naval

Post by aletoledo »

I've been playing as german also, this is what I've seen:

1) I've been doing this by simply moving the plane to the area you want covered and leaving it there. it can't be a place with any enemy units in it though, because then it would lead to combat and the plane would go back after the combat. just leaving the plane over water at the end of your turn is all you have to do. I never tried it, but I presume you can leave the plane over enemy held territory as long as there is no combat (i.e. enemy units)

2) op-fire happens automatically. it happens at more than just narrows, island will do it also.

3) subs seem like germany's best weapon. they just play like any other unit. I haven't been moving them around a lot, like you have after attacking though. its seems best to use them in large groups though because each subsequant attack on an enemy drops the enemies evasions. therefore with all the subs in the beginning having a weak attack, the first sub attacking is going to miss for sure. the second might hit, but the third (and others after that) will surely hit.

My first game, I went wild on researching my subs up. I started to feel the game was unbalanced for a time because anything my sub packs came across was blown out of the water as destroyed (not even damaged). it wasn't until 1945 that the WA started getting antisubmarine warfare really into play and then my subs were slowly wittled down. Of course by that time russia had steamrolled over me.

4) you can uses planes for everything. it really all depends on the numbers though. which is best at antiship, use for antiship. which is best for antiland, use for antiland. Unfortunately I don't recall which has the best values, but I can say that based upon range, its easiest to use the strategic bombers for antiship, since the fighter only have a range of one.
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