Concerning Surprise Attacks

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

Concerning Surprise Attacks

Post by carnifex »

Yes, I know the Surprise Attack modifier is currently not working :)

Currently as documented, only attacks against 'frozen' regions receive the combat modifier. However, the un-freezing happens immediately after the first attack. This means that a country like Japan, which needs to make 4-5 opposed landings/attacks on the first turn of it's war will only receive the surprise modifier for the first attack, even though all the attacks can be presumed to be taking place simultaneously?

Or that Germany can only surprise the Soviet Union in one territory, and even then they can blow their surprise by sending in a bombing force first. Is this as intended? Just wondering.

Also, are neutral minor countries considered frozen? The mouseover doesn't say so, which makes me think there are no bonuses there either.
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

RE: Concerning Surprise Attacks

Post by Paul Vebber »

When it works it applies to the turn the areas unfreeze not the instant they unfreeze.
IDrinkBeer
Posts: 117
Joined: Fri Feb 21, 2003 9:30 pm
Location: Richmond, VA

RE: Concerning Surprise Attacks

Post by IDrinkBeer »

ORIGINAL: Paul Vebber

When it works it applies to the turn the areas unfreeze not the instant they unfreeze.

Unless things changed right at the end of the Beta this statement is not true... Only the first attack.


IDB

"Where's the Kaboom? There was supposed to be an earth shattering kaboom!"
User avatar
Joel Billings
Posts: 33526
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Concerning Surprise Attacks

Post by Joel Billings »

Yes, only the first attack is supposed to get the surprise bonus. So once we fix the bug, be careful which attack you do first.
All understanding comes after the fact.
-- Soren Kierkegaard
literati
Posts: 10
Joined: Fri Apr 01, 2005 1:46 am

RE: Concerning Surprise Attacks

Post by literati »

Is there any reasoning for this? Surely a country could plan a number of attacks to happen simultaneously - a wave of first strikes. Just a balance thing?

Then again, I hate that 'frozen' countries can't shift troops, too. If I was Stalin and saw half of the german land forces massing on the border, I'd sure as hell fortify those positions, even if we weren't at war yet. Drives me batty. :)
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Concerning Surprise Attacks

Post by Mr.Frag »

Curious about that one too ... logically if you were going to toss off the surprise attack, you would be doing it in more then one location. Was it just too powerful a tool for germany against russia giving a blitz 2 deep on a wide front and rolling over them?
User avatar
Joel Billings
Posts: 33526
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Concerning Surprise Attacks

Post by Joel Billings »

It was always just one area. It was inserted primarily for the ability to do Pearl Harbor and you get one area of bonus in Russia. This is a 3 month turn and we felt that giving more than the first attack would be too much of a benefit. Coding any more than the initial attack would entail having to "remember" what was frozen after the attack that unfroze the area, so at this point it would involve a change in the way the program was set up. Again, with a 3 month turn, we felt it best to give you one bonus attack (it's a big bonus) and leave it at that. The areas that are frozen are already at a big disadvantage because the player has not been able to move forces around before the attack while the attacker can plan out a "perfect attack". This in itself is enough bonus in our opinion.
All understanding comes after the fact.
-- Soren Kierkegaard
literati
Posts: 10
Joined: Fri Apr 01, 2005 1:46 am

RE: Concerning Surprise Attacks

Post by literati »

ORIGINAL: Joel Billings

It was always just one area. It was inserted primarily for the ability to do Pearl Harbor and you get one area of bonus in Russia. This is a 3 month turn and we felt that giving more than the first attack would be too much of a benefit...The areas that are frozen are already at a big disadvantage because the player has not been able to move forces around before the attack while the attacker can plan out a "perfect attack". This in itself is enough bonus in our opinion.

This seems a perfect example of making up a second rule which doesn't make any sense to help balance out a first rule which doesn't make any sense. That's, no offense, always bad game design.

I would have preferred that the surprise bonus be less (if it was deemed too unbalancing) and the 'frozen' countries still be allowed to shift forces. What was the reasoning behind not allowing them to respond to, for instance, neighboring countries (who have already proven aggressive to neighbors) massing the entirety of their armies on their borders?
Post Reply

Return to “Gary Grigsby's World at War”