Good to know I'm not the only one who has been following this one closely. I am definitely looking forward to this and am keeping my fingers crossed it doesn't turn out to be another Superpower type disaster......
An email to these guys when this game was in its infancy developmental stages indicated that if this game was well received, the engine would be adopted to a WW2 era game.
Good to know I'm not the only one who has been following this one closely. I am definitely looking forward to this and am keeping my fingers crossed it doesn't turn out to be another Superpower type disaster......
I have been following this game for a couple years now. It was so ambitious I never thought it would ever be published.
And yes, I hope it's not another Superpower... although the developers have been taking their time to get this game done properly...
All the maps are from actual satillite photos...
Drinking a cool brew; thinking about playing my next wargame....
An email to these guys when this game was in its infancy developmental stages indicated that if this game was well received, the engine would be adopted to a WW2 era game.
That is music to my ears...
If this game is good, then the customers will come...
And the amazing thing is this game requires only a PII 400 computer
Drinking a cool brew; thinking about playing my next wargame....
If Supreme Ruler 2010 does deliver, and if Battlegoat does develop a global WW2 game with its engine, then I would love to see Matrix grab the game developer from Strategy First...
Drinking a cool brew; thinking about playing my next wargame....
Yes, I am very pumped, it looks awsome, and I love how you start off small and can conqure the world, the devs are pretty open too, they will add units and stuff if you can prove they are real world, or fairly on reserch, like the commanche has been added since it was built and what not.
"Not another Tank Rush game, but a game where a real world economy must support a real world military."
As time ticks forward...
2005 - Beginning of Global Depression
2006 - Major Global Market Crashes
2007 - Countries have retreated into a Isolationist shell
2008-2009 - Depression continues and countries begin to disintegrate
The year is 2010...
The Major Powers of the world as we currently know them have disintegrated into bickering economic and military regions. The United Nations has disappeared, and in its place an organization with far sharper teeth referred to simply as "The World Market" has taken its place. Individual Regions are left to fight for power to dominate their neighbors, their countries, their continents, and then the world.
The Story So Far...
While many will argue that the first seeds of crisis date back to the U.S. Presidential election of 2004, most historians agree that the real beginnings were far earlier than that. Regardless, all agree that it was the total economic collapse of the United States that brought us to where we are now. Continue with the "Story So Far..."
A Sampling of Features...
• SATELLITE IMAGERY - Maps use actual “Real World” imagery
• REAL-TIME or TURN BASED PLAY OPTIONS
• CAMPAIGN - Start in one of over 200 Regions World-Wide!
• MULTI-PLAYER SUPPORT FOR UP TO 16 PLAYERS
• EXTENSIVE ECONOMIC AND POLITICAL MODEL
• MAP AND SCENARIO EDITOR INCLUDED
Drinking a cool brew; thinking about playing my next wargame....
Let's be clear about the Battlegoat guys. This development has been something of a passion of theirs for a very long time. They will do a very good job, it is their first "baby". There was much skeptism on the choice of Strategy First as the publisher, but since they were an obscure entity in this realm, they didn't have a lot of choices. Needless to say they are very adamant about not rushing this game out quickly and are very attentive to their forum requests(at which at one time I was quite active). This game will receive alot of post release attention from them and I cannot encourage you guys enough to buy this game...you will not regret it.
And one or two other things, talk about an innovative engine, can you say HttR. Yes it is on that scale. And you guys that like HoI, it is as in depth as HoI, but being aware of the problems of this level of sophistication...the "Minister" AI system will hopefully allow you to manage the interface with little effort. The AI? Well what can be said.......we shall see!
Yes, I am very pumped, it looks awsome, and I love how you start off small and can conqure the world, the devs are pretty open too, they will add units and stuff if you can prove they are real world, or fairly on reserch, like the commanche has been added since it was built and what not.
I agree.
All the individual nations actually have the actual military units they would in real life.
Heck, you can actually see crusie missiles being launched from sites on the map.
Drinking a cool brew; thinking about playing my next wargame....
Let's be clear about the Battlegoat guys. This development has been something of a passion of theirs for a very long time. They will do a very good job, it is their first "baby". There was much skeptism on the choice of Strategy First as the publisher, but since they were an obscure entity in this realm, they didn't have a lot of choices. Needless to say they are very adamant about not rushing this game out quickly and are very attentive to their forum requests(at which at one time I was quite active). This game will receive alot of post release attention from them and I cannot encourage you guys enough to buy this game...you will not regret it.
This is the general feeling I got from the developers as well.
The one thing I am amazed at is the absolute level of detail in this game.
On the macro level, a player can zoom out and see the whole world (in satellite imagry), while on the micro level, a player can zoom in to set details for the type of infantry battalion one wants [8D]
Drinking a cool brew; thinking about playing my next wargame....
Publisher Strategy First and developer BattleGoat today upgraded their economic, political and military strategy game, Supreme Ruler 2010, to gold status. This innovative futuristic strategy title is a combination of either “Real Time” or “Turn Based” modes. In addition, Supreme Ruler 2010 boasts a single and multi-Player mode, which supports up to 16 players. This grand strategy title is expected to attract gamers of all kinds as the highly immersive interface realistically engages the player in not only war, but the inseparably related economic and political implications that accompany it.
Supreme Ruler 2010 will be available for purchase on May 10, 2005 at all major retailers at a suggested retail price of $39.99. To get more information, head over to SupremeRuler2010.com.
Drinking a cool brew; thinking about playing my next wargame....