Over-effective partisans

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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BlackVoid
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Over-effective partisans

Post by BlackVoid »

Am I the only one to feel that partisans are overdone?

Norway and the Netherlands never had any significant partisan activity. France did not have much activity until 1943/44.

Partisans could never make the amount of damage they do in the game either.
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Uncle_Joe
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RE: Over-effective partisans

Post by Uncle_Joe »

Well, Germany never took Moscow either, but the game allows for it to happen. [;)]

Even a country that was 'passive' still required an occupying force. I think the Partisans feel fine in the game. They tie down some troops and consume some supplies. If left unchecked, they can be a real pain. Seems about right.

I think they are an abstraction of Partisan activity and the just the general cost of occupation. If they werent there, it would far to easy to roll through and ignore the rear areas, something the Germans could never do in most situations.
Scott_WAR
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RE: Over-effective partisans

Post by Scott_WAR »

ORIGINAL: Uncle_Joe

If they werent there, it would far to easy to roll through and ignore the rear areas, something the Germans could never do in most situations.



Ah those pesky, subversive citizens.
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paullus99
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RE: Over-effective partisans

Post by paullus99 »

If you properly garrison your possessions, you won't ever need to worry about partisans - but if you leave them alone, they will become a major pain - imagine if Germany had not garrisoned Yugoslavia during the war???
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Pocus
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RE: Over-effective partisans

Post by Pocus »

and even with that, Yougoslavia was a major pain (well compared to the size of the Heer, an average pain)
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gottoman
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RE: Over-effective partisans

Post by gottoman »

I agree that the Partisans represent the "cost of occupation" As we are finding out in Iraq, you need to have enough boots on the ground to keep captured territory under control. While historically some nations in WW2 had less partisan activity than others, and some areas were occupied more "strenously" than others, I think the "one-size-fits-all" rule that applies in all areas for W@W works well enough.
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paullus99
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RE: Over-effective partisans

Post by paullus99 »

Its not necessarily a one-size-fits all. Partisan activity is based on population.
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Mr.Frag
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RE: Over-effective partisans

Post by Mr.Frag »

It could be worse, they could pack their bags and travel! [X(]
dobeln
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RE: Over-effective partisans

Post by dobeln »

...and the population value (strangely :P ) appears to be based to some degree on the historical rate of insurgency.
AlexT
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RE: Over-effective partisans

Post by AlexT »

No the Partisans are really too much ...

in my last game I played germany on normal level. Even I won the game with 3990 to 1230 points, it was close because of that partisans. The stupid thing was, as longer as I owned the province the more partisans showed up. I conquered whole Russia and annexed it. And there was no difference if I am winning or looseng more and mor of that Partisans showed up.
At the end of the game I needed 60 Militia to surpress Poland and russia and even that was too few. EVery year I had to put more and more troops in the province to keep them calm. In East Poland already 8 ! were needed and Yougoslavia 10 have been too few. Damn that is too much.

So in my opinion it should depend on

1 how long you have that province
2 If anything there is destroyed or all okay
3 How many time you keep the province quite without uprise

so at least to bring it down to one militia after 1-2 years ... would be more fair.

Why should Partisans activity grow more and more, when there is already everything repaired and no more fighting since years ?

So the tactical possibility of the opposite player is ... send in some bombers to remember the partisans that there is still war :-) and uprise possibility should rise slowly, but if you don't destroy anything it should decrease fast again.

So that is how I would like it, what is the opinion of others about that ?
And please don't compare it with Reality/History ... that game is fun but far away from a war simulation, for that there are tooo few possibilities in that game included.
IDrinkBeer
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RE: Over-effective partisans

Post by IDrinkBeer »

At the end of the game I needed 60 Militia to surpress Poland and russia and even that was too few. EVery year I had to put more and more troops in the province to keep them calm. In East Poland already 8 ! were needed and Yougoslavia 10 have been too few. Damn that is too much.


There is no way you should need that many troops. Either you are doing something wrong or you have stumbled across a bug...

What type of units are you using? Artillery, planes, and AA do not count.

Are you making sure you have 1 supply in each partisan area before going to the production phase? If your units are not supplied they will not fight the partisans. Therefor partisan numbers will continue to increase.


Not sure what else to ask at the moment...


IDB

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solops
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RE: Over-effective partisans

Post by solops »

ORIGINAL: AlexT

No the Partisans are really too much ...

I have played out to 1948 on Normal setting as Germany and occupied all of Russia.

I have never had a partisan attack.

Anywhere.

Garrison properly and early or reap the whirlwind, as Germany found out in the real war.
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Uncle_Joe
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RE: Over-effective partisans

Post by Uncle_Joe »

I think some folks are not leaving a supply point in each area for anti-partisan duty. If you dont have it, you dont suppress them and they grow. Use Auto-Supply and/or Area Supply to ensure you have the proper supplies in the right places. I never have any problems with Partisans if I leave 1 Inf/Militia per pop point.
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abulbulian
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RE: Over-effective partisans

Post by abulbulian »

YES! YES! I ran across the same problem in China with not having supply for my anti-partisan troops. Remember it takes a point of supply to defend. I was starting to wonder why I had 4-5 troops in many locations in China and still getting the yellow partisan attacks after ending the movemnet cycle. But the rule is you need at least as many supplied ground troops(milita, inf, tank, para) as the population to keep the partisans under control.

Hope that helps!
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sveint
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RE: Over-effective partisans

Post by sveint »

Norway and the Netherlands never had any significant partisan activity.

I take exception to this.

Partisans are fine.

Too many people just want to conquer the world as Germany and Japan and any hindrance to that they want removed...
QBeam
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RE: Over-effective partisans

Post by QBeam »

On the other hand, Norway and the Netherlands were usually garrisoned with about 15 divisions apiece. Based on my understanding of the scale of this game, that would be about four ground units, or more than enough to permanently stomp out all partisan activity.

It's certainly true that this game forces you to put a lot more effort into garrisoning your rear area than most games of the genre. But it's also true that those other games encouraged people to leave garrisons far, far smaller than the ones that were historially deployed in rear areas. Actually, I find the partisan rules to encourage rather historical commitments.

I think it's also worth noting that the partisan activity is generally very ineffective. I've abandoned provinces to the partisans for years, and sometimes they never manage to accomplish anything more than damaging a rail line. Big deal. Personally, I think partisans ought to be MORE effective--once the partisans go orange on you, I don't think you ought to be able to trace supply through the region unless a garrison is restored.
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QBeam
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RE: Over-effective partisans

Post by QBeam »

Now there is one very cool idea in there, I think. Historically, the Americans flew heavy bombers over areas with active resistances, dropping supplies that might be useful to them. My favorite example is some "liberty pistol"--it was made from stamped steel, so it was a ridiculously crudy weapon, but apparently they killed more Germans than the M-1s carreid by GIs!

It probably falls to far into the "chrome" area, but air missions to vamp up the partisans would be a fun option.

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jjwi
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RE: Over-effective partisans

Post by jjwi »

As we are finding out in Iraq, you need to have enough boots on the ground to keep captured territory under control

I thought you were liberating them, I didn't realise you were capturing territory.
The reason there were so many partisans in german controlled regions of WW2 was because of the extremely oppressive nature of the nazi regime, I think this is correctly modelled in the game.
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aletoledo
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RE: Over-effective partisans

Post by aletoledo »

in my last game I played germany on normal level. Even I won the game with 3990 to 1230 points, it was close because of that partisans. The stupid thing was, as longer as I owned the province the more partisans showed up. I conquered whole Russia and annexed it. And there was no difference if I am winning or looseng more and mor of that Partisans showed up.
At the end of the game I needed 60 Militia to surpress Poland and russia and even that was too few. EVery year I had to put more and more troops in the province to keep them calm. In East Poland already 8 ! were needed and Yougoslavia 10 have been too few. Damn that is too much.
as others have stated, your problem is no supply. I do that even today. I spend and spend all my supplies, until i realize I didn't leave enough for antipartison...doh.

I agree with QBeam, I think they need to be a bit MORE effective. there shouldn't be people simply abandoning a province altogether. I like his suggestion that if there are partisons without a garrison, then you can't trace resources back to the factories.
soeren01
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RE: Over-effective partisans

Post by soeren01 »

It wold be nice to have an pop up window that informs you if you take the last supply point out of a province. So at least you will be warned.
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