Research points???
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Research points???
Well, maybe I am stupid (plus my English is not very good) but can someone explain to me in plain English how this research points are working? In manual has said that player can invest – 1 in fist turn, 2 in second and 3 in other turns. But in next level???? I really would like to see how many research points I can spend in one turn on ONE particular research type.[&:]
Thanks in advance for help.
Thanks in advance for help.
RE: Research points???
just as it says.
The first time you research something you can put 1 point into it. (ie: no beaker present)
Next time since it is started, you can invest 2 points to continue it onwards.
Now that 3 points have been invested, you can throw 3 points per turn until completed.
The first time you research something you can put 1 point into it. (ie: no beaker present)
Next time since it is started, you can invest 2 points to continue it onwards.
Now that 3 points have been invested, you can throw 3 points per turn until completed.
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RE: Research points???
I noticed that later in the game as Germany I could put up to 6 points into each area. Any idea why it changes?
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RE: Research points???
The max research points per turn into any research area is multiplied by the difficulty multiplier of "going above world standard". It costs nothing extra to get to one point above world standard in an attribute. To get to TWO points above world standard, all research costs are doubled by TWO (so now it'd take you 14 instead of say 7 points)--but this also doubles the amount of points per turn you are allowed to put in. Go to x3 multiplier, and you can stuff in 9 points a turn by the third turn, if you have that kind of economy...
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RE: Research points???
I see.
Thanks.
Thanks.
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RE: Research points???
ORIGINAL: James Ward
I noticed that later in the game as Germany I could put up to 6 points into each area. Any idea why it changes?
I'm not sure, but I think that as you go above the World Standard for a tech, you get a multiplier. So initially you get to spend 1, then 2, then 3 on a tech, when you go 1 over the World Standard the cost for that tech doubles and so on, and you get to spend double the norm, so you would get to spend 2, 4, 6, and so on. I may be a little off but the increase in allowable research spending is definitely tied to how high over the World Standard you are for that tech.
- Paul Vebber
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RE: Research points???
Right, for every extra multiple of 5 that you need to spend because of being "above the stateof the art" you accrue a similar multiple on the 1 then 2 then 3 spend sequence - so if you are paying 2 5 RP penalties, the multiple allows you to spend in a 3,6,9 sequence.
You don't get this bonus to deal with the "number of fielded units" penalty - just the "above the state of art" penalty.
You don't get this bonus to deal with the "number of fielded units" penalty - just the "above the state of art" penalty.
RE: Research points???
I had a question on as to when you purchase and implement research points.
Do you buy research one turn and then use it the following turn or the same turn?
I've even noticed when there are 0 research points you can still research but the factory points go down.
thanks
Do you buy research one turn and then use it the following turn or the same turn?
I've even noticed when there are 0 research points you can still research but the factory points go down.
thanks
- carnifex
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RE: Research points???
You use them on the same turn.
The very best way to manage them is to buy them first on the regular production screen, then go into the research screen and assign the ones you just bought.
If you go buy them directly from the research screen first, you will be using production points as displayed by the little factory icon. So you will still get your research points, however the AI will decide which particular factory/region produces them. You don't ever want the AI to decide anything for you
The very best way to manage them is to buy them first on the regular production screen, then go into the research screen and assign the ones you just bought.
If you go buy them directly from the research screen first, you will be using production points as displayed by the little factory icon. So you will still get your research points, however the AI will decide which particular factory/region produces them. You don't ever want the AI to decide anything for you

- Oleg Mastruko
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RE: Research points???
What carnifex said is ***VERY IMPORTANT***. This is a must have tip. Print it out and read it before you start playing this game seriously [:D] This is one of the most common n00b mistakes (hell I was doing this well into testing/playing process). It is tempting (at least it was for me) to go to research screen first, production second, but it is not the way to go.
O.
O.
RE: Research points???
I made that mistake a lot of time also. I've learned my lesson, but I still do research a lot of time first. The problem now is that even though I left points for production, the regions its taken the research points from always seem to be the places I want to build units in! doh!
RE: Research points???
Oh so AI takes it random if you don't specify. I had been producing research in the provinces I wanted anyway but didn't understand how it let you buy research without points.
Clear now. Thank you all so much:)
Clear now. Thank you all so much:)
RE: Research points???
ORIGINAL: Paul Vebber
Right, for every extra multiple of 5 that you need to spend because of being "above the stateof the art" you accrue a similar multiple on the 1 then 2 then 3 spend sequence - so if you are paying 2 5 RP penalties, the multiple allows you to spend in a 3,6,9 sequence.
You don't get this bonus to deal with the "number of fielded units" penalty - just the "above the state of art" penalty.
I know you have been around the game a lot longer than I, Paul, but I have to disagree with this. As far as I can tell and the way it is stated int he manual, the multiples of 5 have nothing to do with this. It is strictly a matter of the overall cost being doubled or tripled by exceeding the world standard that in turn doubles or triples the max that you can spend per turn.
I further note that the +1 to cost per 5 units is added after the doubling rather than before.
Consequently, it can be very important to exceed by one point the amount to get something. This means that your next turn would count as the second turn of researching the new level rather than the first.
- Paul Vebber
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RE: Research points???
The "multiples of 5" i'm talking about are multiples of 5 RPs, not multioples of 5 units fielded. The "multiples of 5" RPs ARE the "doubleing tripling" since the base cost of research is 5. THE "overall cost" is NOT double or tripled, just teh base 5. AS you say the extra points for "quantity fielded" are then added to the "base" of 5 if you are below standard and 5 additional (each successive increase doubling, tripling etc) for each point above over the first one.
The point that it can be important to "get a jump" on the next level by going over by 1 (or more) is a good one. Though I have to double check if "going over" allows you to "skip ahead in the sequence" - and say spend 3 one trun, going over by 1, and then spending 2 the next turn. I'm not sure it works that way. It can still be importatnt to "go over" if you can as it stillmeans less to get you to the next level.
IN a nutshell, i think it best to focus on a couple research projets and "max commit to them" to make a target then to have 8 or 10 different projects going along "on a slow burn".
The point that it can be important to "get a jump" on the next level by going over by 1 (or more) is a good one. Though I have to double check if "going over" allows you to "skip ahead in the sequence" - and say spend 3 one trun, going over by 1, and then spending 2 the next turn. I'm not sure it works that way. It can still be importatnt to "go over" if you can as it stillmeans less to get you to the next level.
IN a nutshell, i think it best to focus on a couple research projets and "max commit to them" to make a target then to have 8 or 10 different projects going along "on a slow burn".
RE: Research points???
Are you saying there is an advantage to adjusting your research points to get to like a 6/7 then spending 3 to overflow it Paul?
- Oleg Mastruko
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RE: Research points???
I think he's saying that it pays to go to 8/7, ie. to overdo 1 point, if you can, and of course if you plan to research that factor further in following turns. Then in the next turn you'll have tech level raised AND already 1 point "kickstart" spent, for example you'll already have 1/14 head start towards the next level.
That's what I usually do as WA, other sides usually don't have research points to spare (or waste [:D])
O.
That's what I usually do as WA, other sides usually don't have research points to spare (or waste [:D])
O.
- Paul Vebber
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RE: Research points???
Ok. Thanks. I understood but just to be sure sequence is:
On first level: 1-2-3 points
On second level: 2-4-6 points
So on third level it should be: 3-5-9?
Where player can see on which level particular tech is?
On first level: 1-2-3 points
On second level: 2-4-6 points
So on third level it should be: 3-5-9?
Where player can see on which level particular tech is?
RE: Research points???
ORIGINAL: keyser soze
Where player can see on which level particular tech is?
If I understand what you are asking for you see it by pressing F4, the scales at the bottom are the "world standard".
/G