CARRIERS?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Traveler
Posts: 115
Joined: Wed Mar 30, 2005 11:47 pm

CARRIERS?

Post by Traveler »

Carrier fleets/ carrier air seem awful week. I've been playing around setting up combos to see what happens and carriers just seem week. For example 2xcarrier w/ air + 1x L. FLEET + 1 x SUB FLEET vs 1HEAVY + 3xLIGHT+1xTRANSPORT is a no contest. (useing 1940 start).
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ratprince
Posts: 326
Joined: Tue Mar 15, 2005 1:12 am
Location: Indiana

RE: CARRIERS?

Post by ratprince »

Carriers are not meant for ship to ship combat. Use the carrier air group to go attack that ".vs." fleet and then follow up with the sub and see what your results are.

The naval battles are random as to the number of combatants any way. The air attacks are not. Keep your carrier fleet far from naval combat and send in waves of planes. That should do the trick

Later

Mike
"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."
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