Movement Oddities

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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PeterF
Posts: 62
Joined: Sun Aug 10, 2003 7:35 pm

Movement Oddities

Post by PeterF »

Example 1: The four Japanese carrier groups move out to bomb PH, parking two hexes NW of the port. There is an Allied transport in the PH area (N Paciific 18). Each time, the first wave, given the destination of PH (Hawaiian Islands)- confirmed by the green arrow- stops and engages the transport. The three following waves fly over their engaged comrade into Pearl Harbor.

Example 2: Bomber in N Italy is give the mission of bombing Allied unt in Sardinia. Green arrow confirms we've got the right destination. Each time Bomber pulls up and lands in ungarrisoned Corsica.

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Kampferzähn
Posts: 23
Joined: Tue Mar 01, 2005 12:02 am

RE: Movement Oddities

Post by Kampferzähn »

ORIGINAL: PeterF

Example 1: The four Japanese carrier groups move out to bomb PH, parking two hexes NW of the port. There is an Allied transport in the PH area (N Paciific 18). Each time, the first wave, given the destination of PH (Hawaiian Islands)- confirmed by the green arrow- stops and engages the transport. The three following waves fly over their engaged comrade into Pearl Harbor.

Example 2: Bomber in N Italy is give the mission of bombing Allied unt in Sardinia. Green arrow confirms we've got the right destination. Each time Bomber pulls up and lands in ungarrisoned Corsica.

[:@]
Anybody?

Just a thought, are they stopped because they reveal new units somewhere and therefore cannot go back past that point?... this kind of stuff happens to me when this is the case.

I see it most noteably when moving U-Boats around the Atlantic, if they reveal something not revealed before they moved (like that HUGE fleet north of Scotland or something), then they stop before reaching their final destination.
solops
Posts: 1081
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: Movement Oddities

Post by solops »

Select the unit again and keep moving. That happens often at sea when new units are discovered,
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
PeterF
Posts: 62
Joined: Sun Aug 10, 2003 7:35 pm

RE: Movement Oddities

Post by PeterF »

Select the unit again and keep moving. That happens often at sea when new units are discovered

That did the trick.
In the case of example 2, it seems that Corsica and Sardinia, contrary to the graphic, represent one island.
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