production from capture and repaired factories

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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WanderingHead
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production from capture and repaired factories

Post by WanderingHead »

As Germany, I seem to be unable to produce from all of the captured Russian factories I am holding onto. I seem to have wasted mountains of supply fixing them (100% repaired), because now I am in the production screen and I can't find them anywhere. Can't build anything there.

What is going on?

The rule book (pg 84) says repairing Factory Centers "takes effect immediately when done." So I shouldn't have to wait a turn.

Even if you did have to wait a turn, the factory I fixed last turn would have come on line.

Now, if I open the "Production Summary Screen", I see the Russian factories listed under "Captured" (the white flag). But they don't show up under Captured in the Production Screen.

Help! Clearly, in this game based on production and where victory is decided by production, I cannot win if I waste supplies fixing factories that cannot produce.
dobeln
Posts: 280
Joined: Mon Mar 28, 2005 4:43 pm

RE: production from capture and repaired factories

Post by dobeln »

You have to wait a turn, regardless of what the manual says. Then they should show under "captured"
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carnifex
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RE: production from capture and repaired factories

Post by carnifex »

Doesn't the production routine take place at the start of each turn before the German goes? That's why your factories don't produce anything on the turn they are repaired, because resource allocation to factories actually happens before you go.
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