Research, all on one or spread out?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

Research, all on one or spread out?

Post by Warspite3 »

Is it better to research 3 different stats for the same unit or dump it all on one stat making it extremely good in that area?
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Uncle_Joe
Posts: 1117
Joined: Thu Aug 26, 2004 5:15 pm

RE: Research, all on one or spread out?

Post by Uncle_Joe »

Well, since there is a cap on what you dump onto one stat in one turn, you are probably going to have to spread it out somewhat.

A lot also depends on what unit(s) you are talking about. For Tanks, get both Evasion and Land Attack. Both are cheap and effective. Get Evasion to 9 and most units bounce off. Get it to 10 and you are darned near unkillable by everything except opposing tanks with 9+ Land Attack (no other units can easily get that high by the time you can have 10 Evasion tanks).

CAGs also benefit from stacking up. Evasion, Air to Air, and Torpedo are all nice for CAGs. Adding to Range, Bomb, or Ground Support is just icing.

I think the 'best' way to research at this point is to concentrate on a few units and make them extremely unpleasant. If your opponent doesnt keep up, he can in a world of hurt pretty quickly. And the WAllies can use the same strategy that NATO used in the Cold War: Force the enemy to outspend himself trying to keep up technologically.
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