Researching Aircraft "Speed"?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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Grifman
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Joined: Sat Jul 06, 2002 4:18 am

Researching Aircraft "Speed"?

Post by Grifman »

Can someone tell me what benefit this provides? All the others are obvious to me, but this category leaves me puzzled. Thanks.
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Joel Billings
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RE: Researching Aircraft "Speed"?

Post by Joel Billings »

Extends the movement range of the unit (number of movement points).
All understanding comes after the fact.
-- Soren Kierkegaard
Grifman
Posts: 124
Joined: Sat Jul 06, 2002 4:18 am

RE: Researching Aircraft "Speed"?

Post by Grifman »

Thanks - but why didn't you call it "range"? :)
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Joel Billings
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RE: Researching Aircraft "Speed"?

Post by Joel Billings »

Because we have another stat called range (combat range). We realize this is confusing.
All understanding comes after the fact.
-- Soren Kierkegaard
Grifman
Posts: 124
Joined: Sat Jul 06, 2002 4:18 am

RE: Researching Aircraft "Speed"?

Post by Grifman »

No problem, it's just the manual didn't explain - at least that I can find. BTW, it was nice to have a good thick manual.

And the game is great. Starting to get the hang of it - it takes some work, thinking, and planning. Congrats on a great game!
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