Missions Goals in Scenario design?

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a two non-linear historical campaigns.
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elcidce
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Joined: Fri Jul 02, 2004 8:47 pm
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Missions Goals in Scenario design?

Post by elcidce »

I remember reading some review of the Alexander Game that criticized the game because it has very strict time constraints in some scenarios. They said that it was very difficult to win these scenarios. This is one of the reasons I didnt purchase the last one. Does the new game use time constraints as a condition of winning and if so does it effect the gameplay significantly? I can understand using time as a way of pacing the play, but I dont want to play against the clock to get x unit to y hill etc. Thanks.
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Deride
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RE: Missions Goals in Scenario design?

Post by Deride »

ORIGINAL: elcidce
I remember reading some review of the Alexander Game that criticized the game because it has very strict time constraints in some scenarios. They said that it was very difficult to win these scenarios.

elcidce,

The one review that I know of that had this criticism did not say that you could not "win" the scenarios. The reviewer was trying to achieve "major" victories -- which are the highest level of victory you can achieve. I believe that most players are able to win each scenario (i.e., minor victory or major victory) in a reasonable (i.e., 2 or 3) number of times before moving on in the campaign.

When we designed the game, we did not expect the player to achieve major victories -- instead, we hoped that the player would want to go back to individual scenarios that they enjoyed in order to replay them and obtain this elite status.

If you have not done so, I recommend that you download the Alexander demo and play the Thebes scenario. I think it is indicitive of the time limits that you will see future battles.

Deride
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