Liberating Russia

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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gottoman
Posts: 18
Joined: Tue Mar 29, 2005 7:38 pm

Liberating Russia

Post by gottoman »

I have a good PBEM game underway. I am the WA, Russia, and China. My opponent did a great job hitting Russia with Germany and Japan and crushed them. Now the WA has Japan on the ropes after winning the Pacific. WA has a foothold in Spain and Italy and controls the Med and Mideast area.

Here's the problem, I can't effectively liberate Russia. When I kick Germany or Japan from an area, my "liberators", via the game mechanics get sent back to the province their attack began. Then the Japanese and Germans simply retake it, leave one inf or militia there, and we repeat the dance. Without being able to continue deeper into Russia, liberating a large area, Russia can never get back on it's feet.
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pyrhic
Posts: 106
Joined: Thu Mar 17, 2005 2:27 pm

RE: Liberating Russia

Post by pyrhic »

i think this sucks too and wish there was a fix for it...I'd also file the inabilty for troops to retreat across allied borders under the same category. What, no Doolittle?
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celebrindal
Posts: 328
Joined: Sat Feb 26, 2005 3:59 pm

RE: Liberating Russia

Post by celebrindal »

A simple right click to liberate vs conq would do the trick eh?
Order is nothing more than Chaos on a bad day.

Dave
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VI66_slith
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Joined: Sat Sep 14, 2002 8:38 pm
Location: U.S.A.

RE: Liberating Russia

Post by VI66_slith »

I never realized it, but that would be a problem. I will throw my 2 bits in as well to get this fixed.

As an aside, how about also including defensive bombardment from friendly ships sitting off-shore? If I was sitting in my foxhole somewhere in the Solomon's and the Japs were about to attack, and I also had ships offshore, I wouldn't hesitate in utilizing them.
"Many, who should know better, think that wars can be decided by soulless machines, rather than by the blood and anguish of brave men." ~Patton
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aletoledo
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RE: Liberating Russia

Post by aletoledo »

I'm not 100%, but also when assiting an allie it appears they will do op-fire vs planes flying over their territory.

I suppose this is possibly what would happen, since they would identify the planes as "not their own", but it makes assiting difficult if not impossible sometimes.
pyrhic
Posts: 106
Joined: Thu Mar 17, 2005 2:27 pm

RE: Liberating Russia

Post by pyrhic »

good point, yes this is true...I remember in our game wanting to bomb one of your german territories from my base in finland, flying over leningrad and was alarmed to see 9 op-fire....

WanderingHead
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RE: Liberating Russia

Post by WanderingHead »

This rule seems to me like the biggest problem with the game. It makes any liberation of allied territory ridiculously difficult. It doesn't always come up, but when it does it is frustrating as all heck.

I ran into it when Germany fell, allowing Russia to unfreeze against Japan. The Russians can take Manchuria and Korea and liberate Peking, but they can't get any further on the mainland liberating China because they get kicked out. The only way the Russians can help against the Japanese is to slowly build a transport fleet in Vladivostok to use against the island.

I know 2by3 is looking in to a rule change, but I'm afraid it may be difficult to pull off because separation of allies is fundamental to the game mechanics. I'm curious what they are thinking of...
tai4ji2x
Posts: 27
Joined: Fri Apr 15, 2005 5:47 am

RE: Liberating Russia

Post by tai4ji2x »

heh, i was wondering why i kept getting an opfire message over allied territory.
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