World at War Questions and Observations

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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canuckgamer
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World at War Questions and Observations

Post by canuckgamer »

Steep learning curve for this game. You can attack ships in an adjacent sea zone with carrier based air which means that your carriers will not suffer any damage. However you can also move in to a sea zone with carriers and attack. When you move carriers in to a enemy occupied sea zone I assume that the air attached to the carriers automatically attack? Also by moving in to the zone with the carriers I also assume that they can suffer damage from potential surface combat?
We have the FOW option on but I think I can see all Axis units. For example I don't have any air within two of Japan but I can see the number and the type of units my opponent has in Japan. Is this a bug?
We are playing with advanced supply and auto supply. Rule 10.1 says that there must be a path to the supply source. Is the supply source the area where supply has been produced? It also indicates that you can move supply manually using these two options but I haven't seen any supply trucks on the map to move.
Can resources be moved strategically, and if so what is the procedure?
Anyway, we are having fun trying to figure this game out, kind of grows on you.
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Tac2i
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RE: World at War Questions and Observations

Post by Tac2i »

If you attack carriers in an adjacent zone and those carriers have CAGs onboard, those CAGs will automatically counterattack you. Heavy and Light fleets without air cover are sitting ducks though they do have AA fire that can down attacking planes.

GGWaW is a great game so keep at it. A patch coming out possibly late next week will make it an even better game. Do you have the current patch installed (1.016)? If not, please do so as it fixes a few things.

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Roy, old wargamers never die
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Joel Billings
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RE: World at War Questions and Observations

Post by Joel Billings »

If you don't have any supply units on the map to move, you must be playing with the standard supply rules or the no supply game option. Or you used up all your supplies and haven't built any new supply. If you start a game with advanced supplies they should be on the map. With auto supply, the supplies will automatically move if they can (via tactical movement or strategic movement over rail/transports if you have the capacity) to get to where they are needed. Even then you can move them manually, but of course they must be on the map for you to do that.

No way to move resource centers. Resources once produced do automatically move to factories where they are needed (you just need to keep a land/transport link). Hope that helps.
All understanding comes after the fact.
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Grotius
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RE: World at War Questions and Observations

Post by Grotius »

If you attack carriers in an adjacent zone and those carriers have CAGs onboard, those CAGs will automatically counterattack you.
One caveat, though: the draft patch notes for the upcoming patch say that counterattacking will only occur if the counterattacking CAGs have the speed to reach the target. So CAG speed will become more important...

And yes, I agree with everyone else, this is a great game that is worth learning. After two or three games, you'll have the hang of it.
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