Tin Soldiers: Julius Caesar v1.1 Update Released!

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a two non-linear historical campaigns.
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Erik Rutins
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Tin Soldiers: Julius Caesar v1.1 Update Released!

Post by Erik Rutins »

New Tin Soldiers: Julius Caesar Update Optimizes Performance

Matrix Games and Koios Works (www.koiosworks.com) are pleased to announce version 1.1 of Tin Soldiers: Julius Caesar. This update optimizes the performance of the graphics engine and allows users more flexibility in setting their level of performance and graphical quality. In addition, adjustments have been made to increase AI difficulty for experienced players.

The graphics optimizations decrease overhead and provide a new feature allowing you to adjust graphic detail. Players with lower end machines will be able to set their detail level on medium or low for improved performance. The AI adjustment scales the difficulty levels better, with easy slightly easier, normal mode relatively the same, and hard mode somewhat more difficult.

Tin Soldiers: Julius Caesar is a 3D miniatures-based strategy game that features two campaigns that take you from the Gaelic Wars to the Roman Civil War as the legendary Julius Caesar. Each battle consists of 3D hand-painted style miniatures units on a variety of rendered battlefields. Tin Soldiers: Julius Caesar features a full 3D engine with numerous graphical improvements to its predecessor, Tin Soldiers: Alexander the Great.

The v1.1 update and more information about Tin Soldiers: Julius Caesar is available from the Matrix Games website at www.matrixgames.com/games.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tin Soldiers: Julius Caesar v1.1 Update Released!

Post by Erik Rutins »

Here's the v1.1 Readme:

1.1.0
=====
Graphics optimization additions:
- Optimized texture loading
- Improved texture memory usage

Resolution configuration
- Added texture quality options in resolution configuration window
o Low - For video cards with 32MB or 64MB of video memory
o Medium - Earlier model video cards with 128MB of video memory
o High - Latest 128MB/256MB video memory cards
- Added support for 1280x1024 and 1400x1050 screen resolutions

AI modifications:
- For campaign games, auto promotion to elite (when entering the order of battle screen) has been limited to 4 for hard, 5 for normal and 6 for easy; additional elite units can be obtained by achieving end-of-level awards
- Game "hardness" should now scale better for easy vs. normal vs. hard; hard should now be significantly more difficult

Important Note: The increased AI difficulty will only affect new games/campaigns, it will not apply to v1.0 save files though they will work fine in other respects.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
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