TCP/IP games or not ?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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nukkxx5058
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TCP/IP games or not ?

Post by nukkxx5058 »

Question is in the title.
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Le Tondu
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RE: TCP/IP games or not ?

Post by Le Tondu »

It says at : http://www.west-civ.com/


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nukkxx5058
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RE: TCP/IP games or not ?

Post by nukkxx5058 »

Genial !
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Sabuesillo
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RE: TCP/IP games or not ?

Post by Sabuesillo »

Ok but just to make sure:

IS THE GAME FULLY MP FOR CAMPAIGN AND TACTICAL MODE? (Or just tactical battles like happens with RTS such as imperial Glory, etc.)

???
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Erik Rutins
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RE: TCP/IP games or not ?

Post by Erik Rutins »

Yes, both campaign and battle. Detailed battles for TCP/IP. In PBEM, all battles are in quick battle mode rather than detailed mode.

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sol_invictus
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RE: TCP/IP games or not ?

Post by sol_invictus »

It might be quite the logistical task with everyone's busy schedule, but I hope that after the game has been out for a while that we can organize an eight player game. That would be so fabulous!
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Baron Hendrik
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RE: TCP/IP games or not ?

Post by Baron Hendrik »

You have also the option in TCP/IP that you dont fight Hex-Battles as far as I know...
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Sabuesillo
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RE: TCP/IP games or not ?

Post by Sabuesillo »

That sounds great.
I think thr reason games such as RTW never managed to implement MP campaign mode is because of what happens when one of the players has to resolve a battle with a computer player. I wonder how they will solve this in COG?

Just think: We are 2 players playing a MP campaign. At some point player 1 is attacked in 3 different places by other computer players. What will player 2 do while those battles are resolved? Or did we say that every battle in whcih a computer player participates is resolved automatically versus the tactical map?
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RE: TCP/IP games or not ?

Post by Jordan »

I think I read that player 2 is able to watch player 1's battles against the computer
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RE: TCP/IP games or not ?

Post by ericbabe »

ORIGINAL: Jordan

I think I read that player 2 is able to watch player 1's battles against the computer

That's the default behavior. The server can choose to conceal the battle if that's the way he'd rather run the game.

Usually when we play in-house m-player games we have a sort of gentleman's agreement not to fight long detailed battles against the AI, but players can stick with whatever style of play works for them.


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canuckgamer
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RE: TCP/IP games or not ?

Post by canuckgamer »

If you have a multiplayer PBEM game does it work like World at War where each player mails his move to the next player in sequence? If yes, can each player view the entire turn using a replay up to the start of his turn?

Is there fog of war for the strategic map and when you resolve battles on the tactical map?
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ericbabe
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RE: TCP/IP games or not ?

Post by ericbabe »

The strategic level is a simultaneously issued order phase followed by a simultaneously resolved move phase. PBEM games don't have a way of replaying the movement phase, though there are many reports. A replay feature is something we are looking into adding for a patch.

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RE: TCP/IP games or not ?

Post by canuckgamer »

Thanks for the reply Ericbabe. How do the mailings work in a multiplayer PBEM game? As it is a simultaneous order phase, does each player send their move to all other players. I assume that after each player has received all other orders the strategic movement is resolved. Does the simultaneous resolution of the turn include resolving all battles using quick battles?
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RE: TCP/IP games or not ?

Post by ericbabe »

ORIGINAL: McHugh

Thanks for the reply Ericbabe. How do the mailings work in a multiplayer PBEM game? As it is a simultaneous order phase, does each player send their move to all other players. I assume that after each player has received all other orders the strategic movement is resolved. Does the simultaneous resolution of the turn include resolving all battles using quick battles?

Thanks for the question.

There is still a turn order, it's simply that orders that are issued aren't executed immediately (so that all players see the same game state.)

Players issue orders then send the save files to the next person in the order. After all orders are issued the save game of the last person in the order will contain the updated game state information.

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