Group Formations

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Sertorius, Tim Coakley

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Iñaki Harrizabalagatar
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Joined: Tue Dec 11, 2001 6:00 pm

Group Formations

Post by Iñaki Harrizabalagatar »

Are ther group formations? I am thinking of, for instance, battalions in march column, or sevearl battalions forming a single square
Suvoroff
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Location: In Bremerton, WA

RE: Group Formations

Post by Suvoroff »

Large squares - up to full divisional squares - were a feature of successful tactics against the Turks and so would be a good addition. However, these would probably be very difficult if not impossible to implement as they would be larger than the 100 yard hexes. Also the very limited use of them might not be worth the programming time necessary to implement them.

Yours,
James D. Gray
Forward_March
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Joined: Thu Jun 26, 2003 5:40 am

RE: Group Formations

Post by Forward_March »

I can remember the fun in the Battleground series where you might have a few battalions in a hex, then necessarily try to get them all into square with one or more failing causing a mess in your line.
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