Missing anchor

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Gary Thomas
Posts: 16
Joined: Tue May 31, 2005 1:46 am

Missing anchor

Post by Gary Thomas »

In the scenario I am playing, Rockhampton, in Queensland, has a port capacity of 6(6). Yet there is no anchor there, and if you send ships there, there is no way of accessing them.

What does this mean?

Cheers
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Gary Thomas
Posts: 16
Joined: Tue May 31, 2005 1:46 am

RE: Missing anchor

Post by Gary Thomas »

However, there is a little wee square with a dot in the middle where the anchor ought to be. Excuse me if all this is explained in the manual - as described in other posts, I don't have a manual.

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Veer
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Joined: Tue Jun 25, 2002 11:26 am
Location: Excuse me

RE: Missing anchor

Post by Veer »

I'm not sure what you mean... the Anchor only shows up when ships are disbanded in a port hex (Port 3 and up). If the ships are still in a Task Force (TF) they won't show up as an anchor, and thus won't be available from the 'ships in port' selection screen.

About the wee sqaure with the dot.... I can only imagine it means mines. Hexes with mines get a roundish square with a black dot in the middle. Green means allied (thus friendly) mines, and red means Japanese (enemy) mines.
In time of war the first casualty is truth. - Boake Carter
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Gary Thomas
Posts: 16
Joined: Tue May 31, 2005 1:46 am

RE: Missing anchor

Post by Gary Thomas »

I didn't realize that the anchor meant docked ships. So my problem was a false alarm. And yes, the little square is green, so, friendly mines.

I don't usually make mistakes like that, but I haven't got the manual yet.

Thanks
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