Strange AI behavior

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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rocksk
Posts: 17
Joined: Sat May 21, 2005 5:25 am

Strange AI behavior

Post by rocksk »

My question are,
1. Is German AI scripted to be a crowd when D-Day started?
2. Is German AI scripted to kill Russia at all?
3. Why did AI leave so many forces in Russia even when Russia is no more?

I start a modded game to see if german AI can kill of Russia then resist WA.

Setting
Set to Customed
Supply to All players 50
Gas on
No Auto Win
No End

I control Jap.
AI for all others

Mod:
West German
Resources +10 and Pop + 10

Game started as normal with German take on Paris and set up against Russia. German constantly attack Russia and in late 1944 successfully take over West, Center Russia. Jap on the other hand ignores sea bond units and strike against Easted Russia. Officially, Russia is totally destroyed without a single piece of land.

With the threat in England, german AI continues to deploy most of its troop along the broad of Japan. A total of 23 infantry in Center Russia. It’s 25 Super tanks are parking all over Westen Russia. I see not aggression against WA at all.

1944 WA landed a force in Paris after a heavy bombing against 9 German units. WA AI deployed 34 units. German AI reacted by deploying 13 units in East France and 16 infantries + 2 Mech and 15 other units to West German. The remaining 20+ tanks sat in Rus doing nothing.

1945 WA move 60 units next to West German. German AI increase defender to 61. When I check out the defender, I found 10+ infantries, 5 Art, 10 militias, 5+ fighters, 5 AA and bombers and the whole fleet of ships numbering 15+. Where were the tanks? At this point I am total unset with the AI.

I took over and reassign infantries to garrison duties and tanks to counter attack WA, total units defender there is 90. WA increases unit number to only 65. The following turn, all forces from West German attacked and causing 70% loses to WA.

In Short, WA was kick into the sea. I hand over german to AI. Guess what, AI again moved all tanks to Russia. 25 infantries to Centre Russia next to Japan conquered Russian soil.

Drax Kramer
Posts: 154
Joined: Mon Sep 13, 2004 12:42 pm
Location: Zagreb, Croatia

RE: Strange AI behavior

Post by Drax Kramer »

This is interesting. I just finished my 1941 game (I like 1941 scenario most, since I have little use for German child molesting in the Mediterranean) as Soviets and had to invade Japanese home isles by myself in mid 1946.

I don't know why German AI makes a festung in Western Germany the moment Allies land, but if it is because of the fort, I respectfully ask for this fort to be removed. Because of that fort, Allied AI builds a huge land army to crush Germans and completely neglects the historical tempo of advance in the Pacific.

Sure, it was nice of Allies to destroy Japanese naval aviation and battleships, but it was very annoying that my Soviets were making a better job in strategic redeployment across a single railtrack than Allied AI. I captured Hokkaido in late 1945 with single airborne unit, invaded Kyushu in Spring 1946 and overran Honshu in Summer 1946. It was very frustrating watching Allies taking deliberate operations in eliminating single Japanese infantry from Iwo Jima.



Drax
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5cats
Posts: 291
Joined: Thu Apr 14, 2005 7:17 am

RE: Strange AI behavior

Post by 5cats »

Well, with any Mod it's kinda hard for the AI to adjust, I think. However the German AI is rather strange (I commented on it in the Support section myself!)
Did you notice how it re-deploys air units to 'protect' Austria and Cech?? for no particular reason??
No Will but Thy Will
No Law but the Laws You make
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aletoledo
Posts: 827
Joined: Fri Feb 04, 2005 6:51 pm
Contact:

RE: Strange AI behavior

Post by aletoledo »

AI prohramming isn't easy. you're expecting it to anticipate your moves and coordinate attacks with you! if it took Deep Blue, a supercomputer, to play chess well, can you imagine what a task it would take to play on a chessboard with a hundred different squares and dozens of different chess pieces!?!?!

if any AI was at that level today there would be little point in multiplayer. I know people are expecting higher standards today than they did 5 years ago, but I think people need to understand strategic level AI that can plan several turns ahead of the game isn't a reality today. name any game and even its AI will have failings in one shape or more.

my whole point isn't to quash people from pushing the development process of gaming AI to a new level. perhaps people could contribute to the process with suggestions in addition to their observations of its failings. we all know the AI will fail and it will fail in thousands of different ways.
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Strange AI behavior

Post by James Ward »

I had a strange German AI move. It attacked Yugo with all the militai as usual and lost. It must have lost the troops from Romania because there was only 2 Militia there at the end of the turn. I took my 4 Yugos and attacked Romania and won. The AI never attacked me there though it did take Yugpslavia. The Allies ended up holding Romania and Bulgaria for the entire war with the Yugos.
Battlebyte
Posts: 14
Joined: Wed Jun 08, 2005 12:26 am

RE: Strange AI behavior

Post by Battlebyte »

I'm playing my third game now as the Western Allies. In both of my first two games I played the Axis (first just European, second both European and Japan).

In both of these games, I pursued a Mediterranean strategy, pushing through Egypt, then splitting my advance, one force heading through the Middle East into India and the other southwards down east Africa. In both of these games, the AI Allies attacked Portugese islands in the Atlantic, giving me Portugal and Angola. Two resources for nothing. Presumably, they could have stationed air and arty on the islands to opfire anything I moved out through the straits of Gibraltar, but they had large fleets in the seazone and really didn't do anything with the islands. They gave me victory points for nothing.

In general, however, I've been very impressed with the AI. It reacts immediately to maneuvers that I would never expect a programmed opponent to be able to deal with. Even though all three games have been fairly easy so far, there have been tense moments, and it doesn't feel like playing against a mindless random number generator.

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