Possible undo dependent-moves feature for transports

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Possible undo dependent-moves feature for transports

Post by toddtreadway »

Is there a way to undo all movement that relied on a specific transport?

I'm playing with the supply area option on, and the computer is always using my transports to move supplies at the beginning of the turn. It might be useful to have a button that would undo all movement relying on transports so I wouldn't have to hunt around to find where the supplies went.
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Joel Billings
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RE: Possible undo dependent-moves feature for transports

Post by Joel Billings »

Unfortunately no, and I have to admit that this makes Area Supply much less desirable for any player with a lot of transports (like the WA and Japanese players). It's really most useful for play against the AI as one of the land powers.
All understanding comes after the fact.
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aletoledo
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RE: Possible undo dependent-moves feature for transports

Post by aletoledo »

I agree, thats why I never play with area or auto-supply any more. I always have specific plans in mind and the AI just locks my transports in place. by the time I see whats happened, I've already spent the supply thats traversed the transport. doh!
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