Partisain attacks

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Wolfar100
Posts: 40
Joined: Fri Jul 26, 2002 3:26 am
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Partisain attacks

Post by Wolfar100 »

I started a game playing Japan. I have currently like 5 of China's territories. They are constantly getting attacked by partisians. Any help would be appreciated!
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Svend Karlson
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Joined: Wed Apr 06, 2005 8:11 pm

RE: Partisain attacks

Post by Svend Karlson »

You need to have 2 things in a province to suppress partisans, supplies & troops.

At the end of each movement phase, garrison troops needed to use 1 supply per province in which partisans are raised. Therefore if you also want the garrison to be capable of defence you must leave 2 supply per province.

Secondly you must have sufficient troops in the garrison. The number need varies dependent on the population of the province. If a yellow man is visible in the province there are insufficient troops. If a yellow man is visible only if you click on a garrison unit then you have just the right number of troops & should not remove any.

Only infantry, militia & tanks are able to garrison provinces. Flak & artillery do not count (militia are ideal)

If a province is neither vulnerable to enemy attack nor contains useful infrastructure, you probably don't want to garrison it as it is just a burden.
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carnifex
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RE: Partisain attacks

Post by carnifex »

If a yellow man is visible in the province there are insufficient troops.

Originally said by Capt. Charles Eliot of the Royal Navy in 1841 :)
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