freeze turn 12 allied ai - shingle

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coach3play4
Posts: 147
Joined: Sat Aug 26, 2000 8:00 am
Location: usa

freeze turn 12 allied ai - shingle

Post by coach3play4 »

similiar freeze to pre-patch 1.01 situation. Freeze during allied AI turn, whne moving supply truck. Repeats around this time in other restarts. autosave attached.
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alexs
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RE: freeze turn 12 allied ai - shingle

Post by alexs »

Hi Oleary,
Thanks for the save file. We will have a look and try to reproduce the freeze on our end.

AlexS
coach3play4
Posts: 147
Joined: Sat Aug 26, 2000 8:00 am
Location: usa

RE: freeze turn 12 allied ai - shingle

Post by coach3play4 »

Version 1.2 seems to have solved any freeze problem. Thanks for help!
Roger Keating
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Joined: Tue Jul 26, 2005 3:37 am
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RE: freeze turn 12 allied ai - shingle

Post by Roger Keating »

I have now checked out the problem and it is a problem with a British unit trying to repair a bridge that an American unit is defending. The AI does not acknowledge the problem of two different countries occupying the same hex, but the movement routines refuse to carry out an illegal order, and the two decide to fight it out. This came about due to the introduction of Major and Minor countries where is certain circumstances two different counties could occupy the same hex.

This will be fixed in v1.03. It is an obscure bug and so should not cause too many problems.

Sorry for any inconvenience.

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