Game Specifications

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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zowee77
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Joined: Fri Dec 03, 2004 3:12 pm

Game Specifications

Post by zowee77 »

Erik,

Just for those who are new to the forums and since now you have one of the final test copies what will be the system specifications for Maximum Football including graphics card and etc.?

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David Winter
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RE: Game Specifications

Post by David Winter »

This really hasn't changed much from day one. If anything the specs have gone down a bit as I've reworked code to improve performance.

Now, keep in mind that no two PC's are alike the general specs are;

P3 750Mhrz min. P4 1gig recommended.
128MB RAM
100MB HD space (more as you create things)
7200 RPM HD (makes things load faster)
nVideo 4200TI or better (or ATI equiv.) <very important
128MB DDR Video RAM.
Gravis gamepad if playing in arcade mode.
"They're not dolls. They're action figures. Valuable Action figures!"
wheeljack12
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RE: Game Specifications

Post by wheeljack12 »

David, I noticed you are specific somewhat about the gamepad to use. I currently have a Logitech Rumblepad. Can the game either detect other gamepads or at least be able to program a gamepads buttons,etc. in the game?

zowee77
Posts: 146
Joined: Fri Dec 03, 2004 3:12 pm

RE: Game Specifications

Post by zowee77 »

David,

I did not expect them to change I was just asking for others who were not aware of the specs on the front end. Thank you for your reply.
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David Winter
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RE: Game Specifications

Post by David Winter »

ORIGINAL: wheeljack12

David, I noticed you are specific somewhat about the gamepad to use. I currently have a Logitech Rumblepad. Can the game either detect other gamepads or at least be able to program a gamepads buttons,etc. in the game?

The game supports Gravis because they were kind enough to provide me hardware samples of every product they make. They also allowed me to use their images ingame. Others probably work okay. They're all USB and go through Direct Input.
"They're not dolls. They're action figures. Valuable Action figures!"
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