Amphibious Landings

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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mdavis41
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Joined: Mon Jul 25, 2005 11:19 am
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Amphibious Landings

Post by mdavis41 »

New to World at War. Can someone please explain exactly the steps to launch an opposed amhpibious invasion? [&:] Do you place the transports then move land units on to them? Load the units up first? I find I have units at sea that I cannot induce to hit the beaches! I have been trying to figure out how to attack Norway for example.
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Paul Vebber
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RE: Amphibious Landings

Post by Paul Vebber »

Think of transports as a "railroad at sea". You place transports in the areas you want your invasion to travel through. Look at the larger number - tranport value to determin hopw many you need - then in the area adjacent to where you want to invade, lokk at the second smaller number. In both cases it costs 5 to move a regular unit ans 10 to move an armorrr unit. SO generally for a one unit invasion, you need at laest 2 tranpsorts (Amphibous value of 3 x 2 = 6).

When the "chain" is complete you cselct the invading unit and click on where you want it to assaut - blue arrrows will show the path. Make sure that you use air unit to kill artillery in the area you are assulting or they will sget to shoot before you land. If that is not an option, make sure you land a paratropper with your invasion as that reduces the efffectiveness of arty opfire at you.

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MarcelJV
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RE: Amphibious Landings

Post by MarcelJV »

Land the paratrooper first or you do not get the -4 bonus for invading units getting shot at by the artillery.
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