Does infantry on tanks fight?

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asd123321
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Does infantry on tanks fight?

Post by asd123321 »

to provide support when moving near enemy or do I have to unload for each attack and then load to move on?
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Alby
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RE: Does infantry on tanks fight?

Post by Alby »

Infrantry will only fight when unloaded.
but they will take casualties whle riding on vehicles if the vehicle is hit.

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Goblin
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RE: Does infantry on tanks fight?

Post by Goblin »

ORIGINAL: Alby

Infrantry will only fight when unloaded.
but they will take casualties whle riding on vehicles if the vehicle is hit.

Thanks to Mike Woods!! [&o]



Goblin
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Alby
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RE: Does infantry on tanks fight?

Post by Alby »

ORIGINAL: Goblin

ORIGINAL: Alby

Infrantry will only fight when unloaded.
but they will take casualties whle riding on vehicles if the vehicle is hit.

Thanks to Mike Woods!! [&o]



Goblin
Yes, that is the only thing keeping me from going back to the 8.3 mech until the spotting thing is fixed...[:)]
I hate the tank assualting thing thats going on now with 8.4 but I dont want to lose the rider casualties!! [:@]

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Swamprat
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RE: Does infantry on tanks fight?

Post by Swamprat »

The spotting thing? Something wrong with 8.4? I'm on 8.4 now. What's wrong with it? Couldn't detect any difference between that and 8.3 or 8.2.
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KNomad
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RE: Does infantry on tanks fight?

Post by KNomad »

ORIGINAL: Swamprat

The spotting thing? Something wrong with 8.4? I'm on 8.4 now. What's wrong with it? Couldn't detect any difference between that and 8.3 or 8.2.

You would if you were one of those idiots like me.

The game may be called "Steel Panthers," but for me,
it's all about "The Queen of the Battlefield."

And an 8.4 infantryman will run, screaming like a little girl,
at the first sight of an enemy AFV.

And, not to mention, 8.4's clairvoyant tank crews.
Super spinning StuG's of Death, anyone?

@ALBY - I feel your pain. I'm with ya, toughing it out til 8.5. [8D]
The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
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Swamprat
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RE: Does infantry on tanks fight?

Post by Swamprat »

Nope, still none the wiser.[X(]

Alby's post indicates that infantry have too much advantage over tanks.
KNomad's post indicates that tanks have too much advantage over infantry. Spinning Stugs of death? Nice picture image, but...??????[:(]

I'm new here by the way. Don't know about past history of 8.3, 8.4, or Mike Woods.

Any clarification would be gratefully received.[8D]
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KG Erwin
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RE: Does infantry on tanks fight?

Post by KG Erwin »

Keep hanging tough, KNomad. 8.5 promises to be a huge improvement over 8.4. Michael HAS listened to the players' concerns, and fixes are being made.

I'll say this up front -- I have NO idea on the time-frame for release, so don't ask. [:-]
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VikingNo2
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RE: Does infantry on tanks fight?

Post by VikingNo2 »

I had this on another thread I hope this helps

H2H- Looks different and plays much different than all the rest. Reworked OOB’s the German have German names and all OOB’s have lots of different types of equipment. If is the version that first came up with mobile MG that could move then shoot. Price is linked with performance so Recoilless Rifles are expensive. Mobile arty is much more expensive. All Transports are much more expensive. Ammo load out are different. Spotting is set to Default at 60% (IMHO 85% works very well in H2H, at 60% you can be standing two spaces for a Stug and it disappear). The “ Willy Meter” is disabled; the Willy meter is the * that pops up when a unit has been spotted. Very good version, I recommend getting it, I would have it on a computer if I where a SPWAW addict and I am.

7.1 – Liked this version allots still have it. I will explain the differences from this one in the next two.

8.3 – Is an upgrade from 8.2, which had some very bad bugs in it that effected game play. 8.3 fixed the bugs. Bazooka’s and other infantry AT weapons are handled differently, you can do Bayonet charges. Prices where reworked and adjusted. Some bugs were fix I think AA weapons were re-classed in this on but I’m not sure. I like it but I have kept 7.1. This is when we get mobile light/medium MG’s. The US 60m jeep mortar is no longer available in its old form, it now a Jeep carrying a mortar instead of a Jeep mounting a mortar.

8.4 – This one is truly different because its not just OOB changes, the Mech.exe is different (So is H2H by the way) this file change how the game operates and handles situations. One key change in 8.4 tank riders take casualties when the tank gets hit, this is something that used to take place many version ago and finally made it back. Another key change is troop base experience has been change, upping some countries and lowering others, this affects cost and all sort of things. Now there are some tweaks that the gamers have asked for and are coming. The spotting routine was change in 8.4 it is very, very difficult to get with in one hex of a tank and now get shot, regardless of your terrain or even if the tank is suppressed. This is a game killer for some players; it is going to be changed in the next update.

I keep 8.4 because I play allot of game and it is the latest version by Matrix, I also keep this version “ clean “ by this I mean no mod’s of any sort, Its easier for me to coordinate my game with others this way. I use 8.3 for vehicle mod’s and other Icon mod’s there are some very good icon mod’s the make the game look tons better IMO, also it doesn’t have the change in spotting which makes infantry assaults a thing of the past. Also if you have the modification and others player doesn’t you will see strange things, for example the person without the mod will see Stugs as jet fighters. The jet still acts like a Stug in every respect but looks like a jet.

I probably missed a few things but I covered quite a bit. I hope this helps
Procrustes
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RE: Does infantry on tanks fight?

Post by Procrustes »


Just wondering - anyone know if there has been any progress on figuring out why the megacamps crash in 8.4 when C&C is on? I'm really, really hoping that can be fixed.

VikingNo2 - you mentioned that v8.2 had "very bad bugs that affected game play" - could you please flesh that out a bit? (I think I remember MMG's got a lot more effective against infantry, HMG's became a lot more effective against armor, and a lot of complaining about the OOB's, purchase prices, etc. etc.)

- Up until now I had several versions installed, depending on where I was in which megacamp. I'm currently trying to decide which version prior to 8.4 to consoldate to.
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KG Erwin
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RE: Does infantry on tanks fight?

Post by KG Erwin »

Thanks, Viking. That's a good run-down of the game's development over the last few years.

I'm using the test version of 8.41, with much of Alby's multi-mod (icons, terrain features, etc) and my own personalized variation of the 8.3 OOBs, plus some different background music.

With a little experience on how the database can be altered, an individual can customize & personalize SPWaW to suit their own needs, without significantly changing the way the game engine works. All the "personalizing" is just different flavors of icing on the basic cake recipe. Mine is German Chocolate mixed with Marine napalm jello. Just don't light the candles. [:D]
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DuckofTindalos
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RE: Does infantry on tanks fight?

Post by DuckofTindalos »

CLICK-CLICK-CLICK!

FOOOOOOOOOOOOOOOOM!!!

Happy Birthday...
We are all dreams of the Giant Space Butterfly.
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KG Erwin
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RE: Does infantry on tanks fight?

Post by KG Erwin »

ORIGINAL: Terminus

CLICK-CLICK-CLICK!

FOOOOOOOOOOOOOOOOM!!!

Happy Birthday...

The title of the new Stones album just happens to be "A Bigger Bang". ROFLMAO! [:D]

An advance warning -- the Gunny is doing this today in anticipation of the televised Katrina Benefit Concert tonight (8-11 pm EST on MTV, VH1 and CMT). Amongst the performers are two of my favorites -- The Rolling Stones and Brian Wilson.
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Swamprat
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RE: Does infantry on tanks fight?

Post by Swamprat »

Thanks Viking. That's made it a lot clearer.
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VikingNo2
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RE: Does infantry on tanks fight?

Post by VikingNo2 »

8.2, IMO the prices were off. The preformnce of some units was changed


MG reguardless of caliber routinly disabled tanks. The MG would be the most feared unit in the game if nothing changed

There was some other but I only played about five or six games with 8.2. I went back to 7.1 rather quickly. There were some good things with 8.2 allot I mean allot of effort and time went into it OOBs fixing error and so on. But the MG thing was unexpected and made the game very hard to play.

One thing I forgot to mention most if not all of the good things that where do were carried to the new version
Procrustes
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RE: Does infantry on tanks fight?

Post by Procrustes »


Many thanks.

P.
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