Tips please.

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hyperbob
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Location: Varsity Square

Tips please.

Post by hyperbob »

I'm starting to see, quite painfully in one game and to my advantage in another how important it is for the Allies to quickly assess what strategy the Axis will employ in their attempt at either AV or 1946 points victory. I see alot of posts on changing the game mechanics or rules but not many on things to make it harder for the axis to win.

Any tips out there on things to look for to avoid being caught by surprise and what can come back to haunt the allies if they start to early or late on specific research and or units? I know there are some no brainers like ASW and thats not really the kind of answers this forum needs. The tips I seek involve knowing when its best to be patient or aggressive as the Allies and what is a waste of time regardless of what the axis do.

I know its a rather vague question but please feel free to share your pain/joy with the rest of us!
JanSorensen
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RE: Tips please.

Post by JanSorensen »

Imho its always best to be agressive with the WA if there is any opening for you to attack.

Ftr and ASW tech are what I aim for first - I find those to be usefull nomatter what the Axis intends to do.

Oh - and dont play with AV. Its just too easy for the Axis to win that way.
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hyperbob
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RE: Tips please.

Post by hyperbob »

Don't like to play the Axis AV, not an enjoyable gaming experience for me ( you might as well play against the CPU instead )

I'm playing a game now into late 42 and i think if the wallies aren't careful they will lose England. I think the Germans could always take England if they put all their effort into it, of course defending against the Soviets to survive past 46 then becomes their task.

It will be interesting when AV gets tweaked, I think the Axis will end up on the shitty end of that stick.

It's kinda a catch 22, if the Wallies build and move the units they need to keep the Germans off the island they just open the door for the current AV requirments. That brings me back to my original post and why I enjoy this game so much. What tips are out there to snatch the initiative from the Germans early so they end up have to be more reactive than proactive ?
JanSorensen
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RE: Tips please.

Post by JanSorensen »

Knock out Italy
Invade East Prussia to allow an early Russian entry

Well, or threaten to do either thus making large German forces commit to garrison duty.

Apart from that - I would say to always pull back and fight another day rather than stand and die.
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sajbalk
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Location: Davenport, Iowa

RE: Tips please.

Post by sajbalk »

The best thing the CW can do in the early years is to run at land, and gang up and kill anything that floats. I do not, now, enjoy games with standard victory conditions. As of late, I have been playing to 75 PP for AV or 70 PP plus Moscow or London. The latter is more of a challenge.

I do not think that the fall of London is inevitable. It is just that early allied research must go into inf defense, AA, and inf attack instead of ASW and FTR's.

How can the WAllies be aggresive? Mass in Suez; when he gets close, run to Eithiopia and the Sudan with the E. Med. fleet past the straits.

Mass (+2 MIL) in Gib. When he gets close, run to the islands in that sea zone.

Build a lot of FTR's. Get range. Go on FTR sweeps of W. Europe and France to kill anything out there.

Get the fleet out of range of his Land based air; jus tto the west of scotland is best. Use only the 3 TRS you need in the N. Atl. They will die, but if the subns stay out, you musty hunt them.

Finally, a dedicated Sea Lion should result in either an Axis victory oir a fun time for Russia.

Steve Balk
Iowa, USA
redhotheydrich
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Joined: Sun Aug 21, 2005 6:05 pm

RE: Tips please.

Post by redhotheydrich »

seolion is inpossable in this game: but unlike axis and allies.it is possable in A and A.so adivise unless you know what your doing i wounld not adivce it.
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aletoledo
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RE: Tips please.

Post by aletoledo »

Oh - and dont play with AV. Its just too easy for the Axis to win that way.
why is AV too easy? I play axis 90% of the time and without doing a neutral land grab, its not as easy as you make it out to be.

as for the original question as to how to plan a strategy ahead of time as allies: you can play with no FoW as many do, then its a no brainer because you just watch what they're building and counter it, the axis can't win against that in the long run. otherwise is you don't have the benefit of no FoW, then closely watch their research and what you can still see of their production after its released.

obviously extra transports and fighter speed increases means a sealion attack, whereas tanks means an all out russian attack.

I always have my sealion attcks foiled when they see me come out with extra trannys and tac bombers. when they fail to watch the production, my style of sealion always works then (and fast).
redhotheydrich
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Joined: Sun Aug 21, 2005 6:05 pm

RE: Tips please.

Post by redhotheydrich »

make the fredrich de grob battleship class and tons of trasports. 4 bb 10 trans.you will take iceland.not england.
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aletoledo
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RE: Tips please.

Post by aletoledo »

bartender, I'll have what he's having! [:D]
redhotheydrich
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RE: Tips please.

Post by redhotheydrich »

bartender I wil have a screwdriver 43 please.
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