Generals Killed

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Gem35
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Generals Killed

Post by Gem35 »

Hello everyone, In my continuing great game against the AI (England 1796), I had a detailed battle with Prussia and my Guards divison initiated a charge against a regular prussian Infantry division. To my surprise , a message appeared explaining that an enemy General was killed. Has anyone seen this as well? Besides luck, is there any other way to trigger this event?
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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donkuchi19
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RE: Generals Killed

Post by donkuchi19 »

If you attack a unit with a flag that shows that a general is there, there is a chance you will kill the general. I once lost Napoleon that way before I learned how to keep my important generals away from the front.
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carnifex
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RE: Generals Killed

Post by carnifex »

I think the treshold is 25 casualties to force a leader loss check.
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Ralegh
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RE: Generals Killed

Post by Ralegh »

In play testing this rule after its last tweak, I deliberately went about with a strategy of targetting enemy generals. You seem to only ever get kills with a charge attack. My record is 4 generals in one battle - 3 enemy and 1 of mine!
HTH
Steve/Ralegh
Ron
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RE: Generals Killed

Post by Ron »

Not only Charges but a good Artillery blast will KO Generals as well! I can't receall the number killed in one battle but a short campaign against Prussia resulted in 6 of their Generals killed - ouch. Never seen a new General come up however...



Ron

elmo3
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RE: Generals Killed

Post by elmo3 »

Coming to the table late on this game so sorry for a couple of uninformed questions. How do generals influence battles? Do they get promoted if others in the chain of command die? How are they rated? Etc., etc. If there is an FAQ on this stuff just point me there. Thanks.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Joram
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RE: Generals Killed

Post by Joram »

ORIGINAL: Ralegh

In play testing this rule after its last tweak, I deliberately went about with a strategy of targetting enemy generals. You seem to only ever get kills with a charge attack. My record is 4 generals in one battle - 3 enemy and 1 of mine!

No, you definitely can kill generals with artillery. I think the damage threshold might be higher though. I've never killed a general without also taking out 2k+ of his troops as well. Perhaps it's just an escalating scale.

I'm mildly surprised this is just being "discovered". I've long made it a tactic to target enemy generals and will often move my general out right before a charge. Yeah, yeah, wussy generals!

If I don't, or can't, kill a general outright, I will surround his unit and force him to surrender. I've had a couple defections to my side that way (a couple polish ones to be specific). Don't know if that's a bug or feature but I'm not complaining!!!



Joram
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RE: Generals Killed

Post by Joram »

ORIGINAL: Ron

Not only Charges but a good Artillery blast will KO Generals as well! I can't receall the number killed in one battle but a short campaign against Prussia resulted in 6 of their Generals killed - ouch. Never seen a new General come up however...



Ron



I'm not sure what the formula is or if there's a limit. But playing as Prussia once, I had three new generals in the same campaign. Occasionally seen it as France. Haven't paid attention to the others.
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Ralegh
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RE: Generals Killed

Post by Ralegh »

Artillery - good to know.

OK -then, here is Ralegh on Generals

You can get new generals in a few ways:
- there are some scheduled to come on board during the game - they usually come on in your capital. These guys are listed in my briefings with the turn they come on (in months from the begining of the game)
- sometimes captured generals will swap sides
- after a decent battle there is supposed to be a chance of a new general being created - he would be at the site of the battle. I haven't ever seen this work, so I think there is a bug.
- there is an exploit where you can convert a general from a corps on loan to your nationality, and he stays yours for the rest of the game - it will probably get fixed inthe next patch

Generals can be killed in detailed combat, but not quick combat (so they are immortal in PBEM). They don't retire.

The strategic rating of generals is applied to their army/corps when moving on the strategic map - it increases the unit's chance of carrying out the movement orders you give it.

The tactical rating of generals improves the combat ability of the units under them, and the morale rating helps the units under them to rally, and to change formation.

By 'under them', a general 4 or 3 star general in an army affects all the divisions in the army, while a 2 star general can affect all the divisions inthe same corps. All generals can be allocated in detailed combat to a particular unit, and help that unit in addition to their larger influence.

Note: in quick combat this is all taken care of for you (and even though only 3 generals have their protraits shown, and reinfrocing generals aren't shown, all generals DO influence the quick combat).

Generals also influence the amount units are spread out when they come into detailed combat.

Tips:
- In Detailed combat, generals are initially allocated randomly - you should move the cav generals to cav units...
- The morale boost of generals is fabulous, and in my mind much more important than their tactical abilities. Once my units start routing, I put a general with them to increase their chance of rallying. Or if I pull a unit out to rest, I try to give them a general to help them boost their morale.
- You can allocate a general to an allied unit in battle, but if you do you won't be able to transfer him to any other unit - he will stay with them for the rest of the battle.
- In swapping generals about, you can use caissons as a temporary holding spot...
- Some generals give additional movement points to the unit they are with - in different battles this can be useful in different ways.
- When reinforcements arrive, consider moving their generals into the fray immediately - you don't have to wait while the units march forward.

Any body got anyother general-related tips?

[I will cross post this to the war room.]

HTH
Steve/Ralegh
plasticpanzers
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RE: Generals Killed

Post by plasticpanzers »

Just killed the Tzar outside Paris by massed artillery
fire. Not that i mind it so much but there is not any
type of penalty for monarchs being lost. Goes to my
other post where they may have a combat value but that
there should be a rule to make it when they are left in
a capitol the country gets increased production/gold.
You can always move em from danger or use em in combat.
Napy would often take off to Paris to straighten out
the French economy in between stops on his "Europeian
Tour".
Tim
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FaneFlugt
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RE: Generals Killed

Post by FaneFlugt »

Playing Prussia in 1805, the main part of the french army invades Sweden after having beat the Russians and the Austrians.

I decide to intervene and dispatch my army up through the danish penisula of jylland and across to Sjælland where i run into the main bulk of the french army. the AI being what it is I defeat the french army and in the process, manage to end the life of Bernadotte the future king of Sweden[:D] Im not complaing about it being unrealistic, just funny.



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