Algeria fix.

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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carnifex
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Algeria fix.

Post by carnifex »

Go into your CoG directory, and edit players2.txt - it's found in the following locations:

\Data\players2.txt
\Scenarios\1792_S\players2.txt
\Scenarios\1796_S\players2.txt
\Scenarios\1815_S\players2.txt
\Scenarios\Balanced_S\players2.txt

Search for

Code: Select all

Algerian	Frank	171
and replace with

Code: Select all

Algerian	Frank	170

This will set the Algerian capitol to Algeria, not Banka.

I disavow any effect on saved or multiplayer games.


Edit: good luck conquering it otherwise ;p
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Mynok
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RE: Algeria fix.

Post by Mynok »


Thank you sir! That should stop the traitorous Bankanians from seceeding from Tripolitania, too.
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carnifex
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RE: Algeria fix.

Post by carnifex »

Need to change another item for the Algerians, otherwise you will never see the Algerian Corps reinforce [:D]

Edit the start2.txt file, look for Algerian Corps, and change it and all of it's subordinate units' "location" to "170".

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Mr. Z
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RE: Algeria fix.

Post by Mr. Z »

Good heavens--Banka has been the capital of Algeria this whole time??? How have I missed this aspect of the discussion?!

Indeed, that would help fix a lot of things!

Eric, better check the capital of Venetia while you're at it...it should be, uh, Venice!!!
ian77
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RE: Algeria fix.

Post by ian77 »

ORIGINAL: carnifex

Need to change another item for the Algerians, otherwise you will never see the Algerian Corps reinforce [:D]

Edit the start2.txt file, look for Algerian Corps, and change it and all of it's subordinate units' "location" to "170".


Would a similar "fix" work to stop all Polish troops being built in Warsaw, and backing up the production queue for years? Can we set polish troop creation to other provinces?

Ian
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carnifex
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RE: Algeria fix.

Post by carnifex »

no, my change is purely to fix the troop replacements - not new unit production

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carnifex
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RE: Algeria fix.

Post by carnifex »

Good heavens--Banka has been the capital of Algeria this whole time??? How have I missed this aspect of the discussion?!

Obviously you have never put Pechlivan Khan with his elite Janissaries on a stinking boat full of sweaty Turks, sailed it over to Algeria and tried to conquer it but couldn't because it turned all kinds of funny colors and stripes. [:D]
Naomi
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RE: Algeria fix.

Post by Naomi »

Thanks, tho' I started a game still with the problem hanging on. Are you sure the fix won't apply to the saved game?
gustavus
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RE: Algeria fix.

Post by gustavus »

Hi Naomi!

As far as my experience goes, all changes regarding the textfiles is applied to all savegames, fx. if you start a new game, then save it and edit say target.txt those changes comes in effect when you load your savegame.
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ericbabe
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RE: Algeria fix.

Post by ericbabe »

ORIGINAL: gustavus
Hi Naomi!

As far as my experience goes, all changes regarding the textfiles is applied to all savegames, fx. if you start a new game, then save it and edit say target.txt those changes comes in effect when you load your savegame.

This should be true for most files with the exception of files that are simply used to build startup information, such as start2.txt, relstart.txt, and provstrt.txt.


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Naomi
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RE: Algeria fix.

Post by Naomi »

Thanks for clarifying. I saw after my fixing that Algeria fell into the hands of a nation.
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