Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post descriptions of your brilliant successes and unfortunate demises.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Nomad »

Ok, this is the start of what should be an interesting AAR. Mogami, playing the Japanese will use any and all gamey things to try and win. On the other hand, I, playing the Allies, will use any and all gamey thing I can think of to try and defeat him. Note, I think that if he doesn't win by 1/1/43, he will lose big time. I am waiting for the first turn, I can only move units in China so it won't take me long. Since Mog is not writing an AAR, I assume he will read this one so I will have to be a bit careful about what info I put in it. ( I didn't ask if he was going to read it or not)
User avatar
PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by PzB74 »

This should be fun Ken [8D]
As long as non of you run out of beer that is....
Image

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
User avatar
mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by mogami »

Hi, It will be a day or two before I send the turn.
Without giving too much away the Japanese Operational Plan is code named "Avalanche"
Beer I wish I had beer.
Image




I'm not retreating, I'm attacking in a different direction!
User avatar
jwilkerson
Posts: 8151
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by jwilkerson »

Good luck !!!
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Nomad »

ORIGINAL: Mogami

Hi, It will be a day or two before I send the turn.
Without giving too much away the Japanese Operational Plan is code named "Avalanche"
Beer I wish I had beer.

You are going to need a lot of beer. [:D]
User avatar
Mike Solli
Posts: 16126
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Mike Solli »

This is going to be cool. Go Mogami![:D]
Image
Created by the amazing Dixie
User avatar
Tom Hunter
Posts: 2194
Joined: Tue Dec 14, 2004 1:57 am

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Tom Hunter »

What will be really interesting is having 4 AARs by 4 different people playing the same guy using the same basic no-holds-barred strategy

Though if he does it I think he may confuse his games and lose by forgetting if he needs to move KB South when playing Nomad, or was it East Vs. Nomad and South Vs. Tom? Were DP's CVs at Noumea or were those Olegs?

You get the picture.[:D]
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Terminus »

You're thinking our boy Mog may have bitten off more than he can chew, eh?
We are all dreams of the Giant Space Butterfly.
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by AmiralLaurent »

ORIGINAL: Nomad

On the other hand, I, playing the Allies, will use any and all gamey thing I can think of to try and defeat him.

First gamey thing: say you won't move units outside China and move all of them on turn 1....
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Nomad »

ORIGINAL: AmiralLaurent

ORIGINAL: Nomad

On the other hand, I, playing the Allies, will use any and all gamey thing I can think of to try and defeat him.

First gamey thing: say you won't move units outside China and move all of them on turn 1....

Well, that would not be gamey, it would be cheating and that I will not do. I'll probably do a lot of night bombing with 4 engine bombers( never will they see the light of day ). there will be other things that I will do but not say here or now. [:D]
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Speedysteve »

Don't forget the 25 ship ASW TF's if an IJN sub is spotted [:D]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Tom Hunter
Posts: 2194
Joined: Tue Dec 14, 2004 1:57 am

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Tom Hunter »

"You're thinking our boy Mog may have bitten off more than he can chew, eh?" -Terminus


Personally I have trouble keeping track of more than one fast paced game at a time. I can do it, but it strains my brain and takes the fun out of play. I don't really know if Mog hs bitten off more than he can chew, but I think its possible.

Anyway since the gloves are off, if he goes for it and we actually end up playing I will take any advantage I can get.
User avatar
PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by PzB74 »

After I captured Karachi and David took over after Wobbly someone posted that it was possible to get Allied reinforcements to arrive in Oz, India or wherever by changing
a HQ to another map sector. I did a test with this and found that after I paid pp's to change the Northern Pacific HQ to southern asia the HQ dissappeared and got slated
for arrival in Karachi after 90 days or so. All other reinforcements belonging to this HQ would also arrive in Karachi starting from the day the HQ was changed.

I've never decided whether this is foul play or not - but somehow it doesn't seem right to me and I'll probably shun it. In this 'shady' game approach it would be
a more feasable option though - what does the rest of you think?
Image

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Nomad »

Sounds like a good idea to me, thanks John. [:)] Too bad I can't use it in our game. [:(]
User avatar
dpstafford
Posts: 1329
Joined: Sun May 26, 2002 5:50 am
Location: Colbert Nation

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by dpstafford »

ORIGINAL: PzB
I've never decided whether this is foul play or not - but somehow it doesn't seem right to me and I'll probably shun it. In this 'shady' game approach it would be
a more feasable option though - what does the rest of you think?
I have always assumed it is that way by design. And that it is to be used!
User avatar
String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by String »

ORIGINAL: PzB

After I captured Karachi and David took over after Wobbly someone posted that it was possible to get Allied reinforcements to arrive in Oz, India or wherever by changing
a HQ to another map sector. I did a test with this and found that after I paid pp's to change the Northern Pacific HQ to southern asia the HQ dissappeared and got slated
for arrival in Karachi after 90 days or so. All other reinforcements belonging to this HQ would also arrive in Karachi starting from the day the HQ was changed.

I've never decided whether this is foul play or not - but somehow it doesn't seem right to me and I'll probably shun it. In this 'shady' game approach it would be
a more feasable option though - what does the rest of you think?

It's by design, it's 60 days and it only works for china and southeast asia
Surface combat TF fanboy
User avatar
fabertong
Posts: 4546
Joined: Wed Feb 25, 2004 8:01 am
Location: Bristol, England, U.K.

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by fabertong »

It will be fun to see how four different players react to the same first turn.........give us lots of info...
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by AmiralLaurent »

Another gamey idea is to have Swordfishes and Vildebeests aboard USN CVs in early 1942. Even if it is more efficient to send USN CV groups on land bases.
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Speedysteve »

ORIGINAL: Tom Hunter

"You're thinking our boy Mog may have bitten off more than he can chew, eh?" -Terminus


Personally I have trouble keeping track of more than one fast paced game at a time. I can do it, but it strains my brain and takes the fun out of play. I don't really know if Mog hs bitten off more than he can chew, but I think its possible.

Anyway since the gloves are off, if he goes for it and we actually end up playing I will take any advantage I can get.

Hi Tom,

Yes I have noticed of late its hard to apply full detailed thoughts to more than one game.

I used to just have 1 game going. Now I have 5 x WiTP games going (swift, Fabertong, Pompack, Nikademus and Dadman), 3 x BTR games and a SPWAW series ongoing [X(]

I have found that I am trying to get through turns quick to make sure everyone has one but as such I have noticed I have become less meticulous on production and resource management as Japanese.

Steven
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Lunatic(Nomad) Allies vs Maniac(Mogomi) Japan

Post by Nomad »

Finally, the first turn has arrived and returned. As stated, only china units could by moved this turn by me. Can't wait to see what awaits me in the next turn. Stand by and get your full protection suits on. [:D]
Post Reply

Return to “After Action Reports”